A few things about the BD-J platform
September 16th, 2010 § Leave a Comment
I’ve recently been creating a project to run on the BD-J platform, as in applications for blu-ray disc players. This is my first real major project and this post is about frustrations and progression in the application. This is my first post on development in the wild.
This project is to create a Video on Demand application, so a server can stream video files to the blu-ray device, and the device can play back. Project and benchmark information has been ran on the PS3. The transport of files is socket based so the Application will use AES PSK encryption.
Overall the platform has potential to provide great additional features to blu-ray discs. At the end of the day, the PS3 was able to stream a 720p 4.5gb movie and play it back, 100% encrypted. Some movies have been released with mini games (black jack) and others even download additional video content or even the trailer for the next movie.
Complete DVAR list for Cod6
November 17th, 2009 § Leave a Comment
Forcing “seta” command to normal “Set” for dvar “logfile”.
dvar set logfile 1
Unknown command “cvarlist”
actionSlotsHide “0″
activeAction “”
A ai_corpseCount “16″
C aim_accel_turnrate_debug “0″
C aim_accel_turnrate_enabled “1″
C aim_accel_turnrate_lerp “1200″
C aim_aimAssistRangeScale “1″
C aim_autoaim_debug “0″
C aim_autoaim_enabled “0″
C aim_autoaim_lerp “40″
C aim_autoaim_region_height “120″
C aim_autoaim_region_width “160″
C aim_autoAimRangeScale “1″
C aim_automelee_debug “0″
C aim_automelee_enabled “1″
C aim_automelee_lerp “40″
C aim_automelee_range “128″
C aim_automelee_region_height “240″
C aim_automelee_region_width “320″
C aim_input_graph_debug “0″
C aim_input_graph_enabled “1″
C aim_input_graph_index “3″
C aim_lockon_debug “0″
C aim_lockon_deflection “0.05″
C aim_lockon_enabled “1″
C aim_lockon_region_height “90″
C aim_lockon_region_width “90″
C aim_lockon_strength “0.6″
C aim_scale_view_axis “1″
C aim_slowdown_debug “0″
C aim_slowdown_enabled “1″
C aim_slowdown_pitch_scale “0.4″
C aim_slowdown_pitch_scale_ads “0.5″
C aim_slowdown_region_height “90″
C aim_slowdown_region_width “90″
C aim_slowdown_yaw_scale “0.4″
C aim_slowdown_yaw_scale_ads “0.5″
C aim_turnrate_pitch “90″
C aim_turnrate_pitch_ads “55″
C aim_turnrate_yaw “260″
C aim_turnrate_yaw_ads “90″
ammoCounterHide “0″
C authPort “20800″
C authServerName “cod4master.activision.com”
badhost_debug “0″
badhost_endGameIfISuck “1″
badhost_maxDoISuckFrames “300″
badhost_maxHappyPingTime “400″
badhost_minPercentClientsUnhappyToSuck “0.51″
badhost_minTotalClientsForHappyTest “3″
band_12players “384000″
band_18players “580000″
band_2players “64000″
band_4players “128000″
band_8players “256000″
bandwidthtest_announceinterval “200″
bandwidthtest_duration “500″
bandwidthtest_enable “1″
bandwidthtest_fudge “1″
bandwidthtest_ingame_enable “1″
bandwidthtest_ingame_fudge “1″
bandwidthtest_maxpacketsize “1000″
bandwidthtest_quota “0.5″
bandwidthtest_rounds “10″
bandwidthtest_scalar “2″
bandwidthtest_timeout “1500″
C bg_aimSpreadMoveSpeedThreshold “11″
C bg_bulletExplDmgFactor “1″
C bg_bulletExplRadius “250″
C bg_debugProne “0″
C bg_fallDamageMaxHeight “300″
C bg_fallDamageMinHeight “128″
C bg_foliagesnd_fastinterval “500″
C bg_foliagesnd_maxspeed “180″
C bg_foliagesnd_minspeed “40″
C bg_foliagesnd_resetinterval “500″
C bg_foliagesnd_slowinterval “1500″
C bg_forceDualWield “0″
C bg_forceExplosiveBullets “0″
C bg_ladder_yawcap “100″
C bg_legYawTolerance “20″
bg_lowGravity “800″
C bg_maxGrenadeIndicatorSpeed “100″
C bg_prone_yawcap “85″
C bg_shieldHitEncodeHeightVM “-10 10″
C bg_shieldHitEncodeHeightWorld “-25 20″
C bg_shieldHitEncodeWidthVM “-16 16″
C bg_shieldHitEncodeWidthWorld “-14 14″
C bg_shock_lookControl “1″
C bg_shock_lookControl_fadeTime “2″
C bg_shock_lookControl_maxpitchspeed “90″
C bg_shock_lookControl_maxyawspeed “90″
C bg_shock_lookControl_mousesensitivityscale “0.5″
C bg_shock_movement “1″
C bg_shock_screenBlurBlendFadeTime “1″
C bg_shock_screenBlurBlendTime “0.4″
C bg_shock_screenFlashShotFadeTime “1″
C bg_shock_screenFlashWhiteFadeTime “1″
C bg_shock_screenType “blurred”
C bg_shock_sound “1″
C bg_shock_soundDryLevel “1″
C bg_shock_soundEnd “shellshock_end”
C bg_shock_soundEndAbort “shellshock_end_abort”
C bg_shock_soundFadeInTime “0.25″
C bg_shock_soundFadeOutTime “2.5″
C bg_shock_soundLoop “shellshock_loop”
C bg_shock_soundLoopEndDelay “-3″
C bg_shock_soundLoopFadeTime “1.5″
C bg_shock_soundLoopSilent “shellshock_loop_silent”
C bg_shock_soundModEndDelay “2″
C bg_shock_soundRoomType “generic”
C bg_shock_soundWetLevel “0.5″
C bg_shock_viewKickFadeTime “3″
C bg_shock_viewKickPeriod “0.75″
C bg_shock_viewKickRadius “0.05″
C bg_shock_volume_ambdist1 “0.5″
C bg_shock_volume_ambdist2 “0.5″
C bg_shock_volume_ambient “0.5″
C bg_shock_volume_announcer “0.5″
C bg_shock_volume_auto “0.5″
C bg_shock_volume_auto2 “0.5″
C bg_shock_volume_auto2d “0.5″
C bg_shock_volume_autodog “0.5″
C bg_shock_volume_body “0.5″
C bg_shock_volume_body2d “0.5″
C bg_shock_volume_bulletimpact “0.5″
C bg_shock_volume_bulletwhizby “0.5″
C bg_shock_volume_effects1 “0.5″
C bg_shock_volume_effects2 “0.5″
C bg_shock_volume_element “0.5″
C bg_shock_volume_explosiveimpact “0.5″
C bg_shock_volume_hurt “0.5″
C bg_shock_volume_item “0.5″
C bg_shock_volume_local “0.5″
C bg_shock_volume_local2 “0.5″
C bg_shock_volume_local3 “0.5″
C bg_shock_volume_menu “0.5″
C bg_shock_volume_mission “0.5″
C bg_shock_volume_music “0.5″
C bg_shock_volume_musicnopause “0.5″
C bg_shock_volume_nonshock “0.5″
C bg_shock_volume_physics “0.5″
C bg_shock_volume_player1 “0.5″
C bg_shock_volume_player2 “0.5″
C bg_shock_volume_reload “0.5″
C bg_shock_volume_reload2d “0.5″
C bg_shock_volume_shellshock “0.5″
C bg_shock_volume_vehicle “0.5″
C bg_shock_volume_vehiclelimited “0.5″
C bg_shock_volume_voice “0.5″
C bg_shock_volume_weapon “0.5″
C bg_shock_volume_weapon2d “0.5″
C bg_softLandingMaxDamage “0.1″
C bg_softLandingMaxHeight “300″
C bg_softLandingMinHeight “128″
C bg_swingSpeed “0.2″
bg_viewBobAmplitudeBase “0.16″
C bg_viewBobAmplitudeDucked “0.0075 0.0075″
C bg_viewBobAmplitudeDuckedAds “0.0075 0.0075″
C bg_viewBobAmplitudeProne “0.02 0.005″
C bg_viewBobAmplitudeRoll “1.5″
C bg_viewBobAmplitudeSprinting “0.02 0.014″
C bg_viewBobAmplitudeStanding “0.007 0.007″
C bg_viewBobAmplitudeStandingAds “0.007 0.007″
C bg_viewBobLag “0.25″
C bg_viewBobMax “8″
C bg_viewKickMax “90″
C bg_viewKickMin “5″
C bg_viewKickRandom “0.4″
C bg_viewKickScale “0.2″
bg_weaponBobAmplitudeBase “0.16″
C bg_weaponBobAmplitudeDucked “0.045 0.025″
C bg_weaponBobAmplitudeProne “0.02 0.005″
C bg_weaponBobAmplitudeRoll “1.5″
C bg_weaponBobAmplitudeSprinting “0.02 0.014″
C bg_weaponBobAmplitudeStanding “0.055 0.025″
C bg_weaponBobLag “0.25″
C bg_weaponBobMax “8″
C bullet_penetration_enabled “1″
C bullet_penetrationMinFxDist “30″
C bullet_ricochetBaseChance “0.5″
C camera_thirdPerson “0″
C camera_thirdPersonAdsTransScale “2″
C camera_thirdPersonCrosshairOffset “0.35″
C camera_thirdPersonFovScale “0.9″
C camera_thirdPersonOffset “-120 0 14″
C camera_thirdPersonOffsetAds “-60 -20 4″
C camera_thirdPersonOffsetTurretAds “-80 0 14″
C cameraShakeRemoteHelo_Angles “0.221 0.15 2″
C cameraShakeRemoteHelo_Freqs “31 90 0.5″
C cameraShakeRemoteHelo_SpeedRange “2000 5000″
C cameraShakeRemoteMissile_Angles “0.05 0.7 0.07″
C cameraShakeRemoteMissile_Freqs “42 0.7 100″
C cameraShakeRemoteMissile_SpeedRange “1000 4000″
C cg_airstrikeKillCamCloseXYDist “24″
C cg_airstrikeKillCamCloseZDist “24″
C cg_airstrikeKillCamFarBlur “2″
C cg_airstrikeKillCamFarBlurDist “300″
C cg_airstrikeKillCamFarBlurStart “100″
C cg_airstrikeKillCamFov “50″
C cg_airstrikeKillCamNearBlur “4″
C cg_airstrikeKillCamNearBlurEnd “100″
C cg_airstrikeKillCamNearBlurStart “0″
A cg_blood “1″
A cg_brass “1″
C cg_centertime “5″
A cg_chatHeight “4″
A cg_chatTime “12000″
C cg_chatWithOtherTeams “0″
A cg_connectionIconSize “0″
C cg_constantSizeHeadIcons “0″
C cg_crosshairAlpha “1″
C cg_crosshairAlphaMin “0.5″
C cg_crosshairDynamic “0″
C cg_crosshairEnemyColor “1″
C cg_crosshairVerticalOffset “0″
C cg_cullBulletAngle “50″
C cg_cullBullets “1″
A cg_cursorHints “4″
C cg_deadChatWithDead “0″
C cg_deadChatWithTeam “0″
C cg_deadHearAllLiving “0″
C cg_deadHearTeamLiving “0″
C cg_debug_overlay_viewport “0″
C cg_debugevents “-1″
C cg_debugInfoCornerOffset “0 -30″
C cg_debugposition “0″
A cg_descriptiveText “1″
C cg_dobjdump “-1″
C cg_draw2D “1″
A cg_drawBreathHint “1″
C cg_drawCrosshair “1″
C cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
C cg_drawDamageDirection “1″
C cg_drawDamageFlash “0″
cg_drawFPS “Off”
A cg_drawFPSLabels “1″
C cg_drawFriendlyNames “1″
C cg_drawGun “1″
C cg_drawHealth “0″
A cg_drawMantleHint “1″
C cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
C cg_drawShellshock “1″
A cg_drawSnapshot “0″
C cg_drawSplatter “0″
C cg_drawSplatterTest “0″
A cg_drawStatsSource “0″
cg_drawTalk “ALL”
C cg_drawThroughWalls “0″
A cg_drawTurretCrosshair “1″
A cg_drawViewpos “0″
C cg_dumpAnims “-1″
C cg_enemyNameFadeIn “250″
C cg_enemyNameFadeOut “250″
cg_errordecay “100″
C cg_everyoneHearsEveryone “0″
C cg_explosiveKillCamBackDist “35″
C cg_explosiveKillCamGroundBackDist “30″
C cg_explosiveKillCamGroundUpDist “15″
C cg_explosiveKillCamStopDecelDist “100″
C cg_explosiveKillCamStopDist “350″
C cg_explosiveKillCamUpDist “5″
C cg_explosiveKillCamWallOutDist “10″
C cg_explosiveKillCamWallSideDist “30″
C cg_flashbangNameFadeIn “1000″
C cg_flashbangNameFadeOut “50″
C cg_footsteps “1″
C cg_fov “65″
C cg_fovMin “1″
C cg_fovScale “1″
C cg_friendlyNameFadeIn “0″
C cg_friendlyNameFadeOut “1500″
A cg_gameBoldMessageWidth “390″
A cg_gameMessageWidth “455″
C cg_gun_x “0″
C cg_gun_y “0″
C cg_gun_z “0″
A cg_headIconMinScreenRadius “0.015″
C cg_heliKillCamFarBlur “2″
C cg_heliKillCamFarBlurDist “300″
C cg_heliKillCamFarBlurStart “100″
C cg_heliKillCamFov “15″
C cg_heliKillCamNearBlur “4″
C cg_heliKillCamNearBlurEnd “100″
C cg_heliKillCamNearBlurStart “0″
A cg_hintFadeTime “100″
A cg_hudChatIntermissionPosition “5 110″
A cg_hudChatPosition “5 200″
A cg_hudDamageIconHeight “64″
A cg_hudDamageIconInScope “0″
A cg_hudDamageIconOffset “128″
A cg_hudDamageIconTime “6000″
A cg_hudDamageIconWidth “128″
A cg_hudGrenadeIconEnabledFlash “0″
A cg_hudGrenadeIconHeight “25″
A cg_hudGrenadeIconInScope “0″
A cg_hudGrenadeIconMaxHeight “104″
C cg_hudGrenadeIconMaxRangeFlash “500″
C cg_hudGrenadeIconMaxRangeFrag “250″
A cg_hudGrenadeIconOffset “50″
A cg_hudGrenadeIconWidth “25″
A cg_hudGrenadePointerHeight “12″
A cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
A cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
C cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
A cg_hudProneY “-160″
A cg_hudSayPosition “5 175″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
A cg_hudStanceHintPrints “0″
A cg_hudVotePosition “5 220″
A cg_invalidCmdHintBlinkInterval “600″
A cg_invalidCmdHintDuration “1800″
C cg_javelinKillCamCloseZDist “128″
C cg_javelinKillCamDownDist “150″
C cg_javelinKillCamFov “60″
C cg_javelinKillCamLookLerpDist “3000″
C cg_javelinKillCamPassDist “50″
C cg_javelinKillCamPassTime “5″
C cg_javelinKillCamUpDist “200″
C cg_killCamDefaultLerpTime “300″
C cg_killCamTurretLerpTime “900″
A cg_laserlight “1″
C cg_levelReverbDryLevel “0.9″
C cg_levelReverbEnabled “1″
C cg_levelReverbRoomType “city”
C cg_levelReverbWetLevel “0.15″
A cg_mapLocationSelectionCursorSpeed “0.6″
A cg_marks_ents_player_only “0″
C cg_minCullBulletDist “128″
cg_nopredict “0″
C cg_overheadIconSize “0.7″
C cg_overheadNamesFarDist “1024″
C cg_overheadNamesFarScale “0.75″
C cg_overheadNamesFont “2″
C cg_overheadNamesGlow “0 0 0 1″
C cg_overheadNamesMaxDist “10000″
C cg_overheadNamesNearDist “256″
C cg_overheadNamesSize “0.5″
C cg_overheadRankSize “0.5″
C cg_overheadTitlesFont “2″
C cg_overheadTitleSize “0.5″
U A cg_predictItems “1″
cg_predictItemsDuration “5″
C cg_remoteMissileKillCamBackDist “300″
C cg_remoteMissileKillCamUpDist “60″
C cg_rocketKillCamBackDist “70″
C cg_rocketKillCamUpDist “10″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “1″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “0″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
A cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
A cg_ScoresPing_HighColor “0.8 0 0 1″
A cg_ScoresPing_Interval “100″
A cg_ScoresPing_LowColor “0 0.74902 0 1″
A cg_ScoresPing_MaxBars “4″
A cg_ScoresPing_MedColor “0.8 0.8 0 1″
A cg_scriptIconSize “0″
cg_showmiss “0″
A cg_splatterHitAlpha “1″
A cg_splatterHitFadeInTime “0.05″
A cg_splatterHitFadeOutTime “0.1″
A cg_splatterHitFullInTime “0″
A cg_splatterHitInnerAngle “15″
A cg_splatterHitInnerRadius “0″
C cg_splatterHitOntoScreen “0″
A cg_splatterHitOuterAngle “30″
A cg_splatterHitOuterRadius “0.6″
A cg_splatterTrackAlpha “1″
A cg_splatterTrackFadeInTime “0″
A cg_splatterTrackFadeOutTime “0.5″
A cg_splatterTrackFullInTime “0.3″
C cg_splatterTrackIndependent “1″
A cg_splatterTrackInnerAngle “5″
A cg_splatterTrackInnerRadius “0.4″
C cg_splatterTrackOntoScreen “0″
A cg_splatterTrackOuterAngle “20″
A cg_splatterTrackOuterRadius “0.6″
A cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
A cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
A cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
A cg_subtitleMinTime “3″
A cg_subtitleWidthStandard “520″
A cg_subtitleWidthWidescreen “520″
A cg_teamChatsOnly “0″
C cg_thirdPerson “0″
C cg_thirdPersonAngle “0″
C cg_thirdPersonMode “Fixed”
C cg_thirdPersonRange “120″
C cg_turretKillCamBackDist “10″
C cg_turretKillCamFov “50″
C cg_turretKillCamUpDist “10″
C cg_viewVehicleInfluence “1″
A cg_viewZSmoothingMax “16″
A cg_viewZSmoothingMin “1″
A cg_viewZSmoothingTime “0.1″
A cg_voiceIconSize “0″
C cg_watersheeting “1″
A cg_waterSheeting_brightness “0″
A cg_waterSheeting_contrast “1″
A cg_waterSheeting_darkTint “1 1 1″
A cg_waterSheeting_desaturation “0″
A cg_waterSheeting_distortionScaleFactor “0.021961 1 0 0″
A cg_waterSheeting_enable “0″
A cg_waterSheeting_fadeDuration “2″
A cg_waterSheeting_lightTint “0.780261 1 1″
A cg_waterSheeting_magnitude “0.0655388″
A cg_waterSheeting_radius “4.44051″
cg_weapHitCullAngle “45″
cg_weapHitCullEnable “1″
A cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
C cg_weaponVisInterval “4″
A cg_youInKillCamSize “6″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_bypassMouseInput “0″
cl_connectionAttempts “15″
cl_connectTimeout “120″
cl_demoBackJump “20000″
cl_demoFastTimescaleSpeed “3″
cl_demoForwardJump “4000″
cl_demoSlowTimescaleSpeed “0.4″
cl_dirSelConvergenceTime “0.1″
A cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
R cl_ingame “0″
A cl_maxpackets “30″
A cl_maxPing “800″
cl_migrationTimeout “40″
R cl_motdString “”
A cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
A cl_packetdup “1″
R cl_paused “0″
A cl_pitchspeed “140″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_timeout “20″
U A cl_voice “1″
A cl_yawspeed “140″
C clientSideEffects “1″
com_animCheck “0″
com_cinematicEndInWhite “0″
R com_errorResolveCommand “”
com_filter_output “0″
A com_maxfps “85″
com_maxFrameTime “100″
A com_recommendedSet “1″
com_statmon “0″
R C com_timescale “1″
compass “1″
C compassClampIcons “1″
compassCoords “740 3590 400″
compassECoordCutoff “37″
C compassEnemyFootstepEnabled “0″
C compassEnemyFootstepMaxRange “500″
C compassEnemyFootstepMaxZ “100″
C compassEnemyFootstepMinSpeed “140″
C compassFastRadarUpdateTime “2″
compassFriendlyHeight “16″
compassFriendlyWidth “16″
C compassHellfireTargetSpot “0″
C compassHideSansObjectivePointer “0″
C compassHideVehicles “0″
C compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
C compassRadarLineThickness “0.4″
C compassRadarPingFadeTime “4″
C compassRadarUpdateTime “4″
compassRotation “1″
A compassSize “1″
C compassSoundPingFadeTime “2″
C compassTickertapeStretch “0.5″
con_default_console_filter “*”
A con_errormessagetime “8″
A con_gameMsgWindow0FadeInTime “0.25″
A con_gameMsgWindow0FadeOutTime “0.5″
AL con_gameMsgWindow0Filter “gamenotify obituary”
A con_gameMsgWindow0LineCount “4″
A con_gameMsgWindow0MsgTime “5″
A con_gameMsgWindow0ScrollTime “0.25″
A con_gameMsgWindow0SplitscreenScale “1.5″
A con_gameMsgWindow1FadeInTime “0.25″
A con_gameMsgWindow1FadeOutTime “0.5″
AL con_gameMsgWindow1Filter “boldgame”
A con_gameMsgWindow1LineCount “1″
A con_gameMsgWindow1MsgTime “3″
A con_gameMsgWindow1ScrollTime “0.25″
A con_gameMsgWindow1SplitscreenScale “1.5″
A con_gameMsgWindow2FadeInTime “0.75″
A con_gameMsgWindow2FadeOutTime “0.5″
AL con_gameMsgWindow2Filter “subtitle”
A con_gameMsgWindow2LineCount “7″
A con_gameMsgWindow2MsgTime “5″
A con_gameMsgWindow2ScrollTime “0.25″
A con_gameMsgWindow2SplitscreenScale “1.5″
A con_gameMsgWindow3FadeInTime “0.25″
A con_gameMsgWindow3FadeOutTime “0.5″
AL con_gameMsgWindow3Filter “”
A con_gameMsgWindow3LineCount “5″
A con_gameMsgWindow3MsgTime “5″
A con_gameMsgWindow3ScrollTime “0.25″
A con_gameMsgWindow3SplitscreenScale “1.5″
A con_inputBoxColor “0.25 0.25 0.2 1″
A con_inputHintBoxColor “0.4 0.4 0.35 1″
A con_matchPrefixOnly “1″
A con_minicon “0″
A con_miniconlines “5″
A con_minicontime “4″
A con_outputBarColor “1 1 0.95 0.6″
A con_outputSliderColor “0.15 0.15 0.1 0.6″
A con_outputWindowColor “0.35 0.35 0.3 0.75″
con_typewriterColorBase “1 1 1″
A con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
A con_typewriterColorGlowCompleted “0 0.3 0.8 1″
A con_typewriterColorGlowFailed “0.8 0 0 1″
A con_typewriterColorGlowUpdated “0 0.6 0.18 1″
A con_typewriterDecayDuration “700″
A con_typewriterDecayStartTime “6000″
A con_typewriterPrintSpeed “50″
cpu_speed_12players “3″
cpu_speed_18players “6″
cpu_speed_8players “2.7″
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_IW4_MSG17″
drawEntityCount “0″
drawEntityCountPos “-55 -180″
drawEntityCountSize “32″
drawKillcamData “0″
drawKillcamDataPos “-55 -340″
drawKillcamDataSize “32″
A drawLagometer “0″
drawServerBandwidth “0″
drawServerBandwidthPos “-55 -340″
A dynEnt_active “1″
C dynEnt_bulletForce “1000″
C dynEnt_damageScale “1″
C dynEnt_explodeForce “12500″
C dynEnt_explodeMaxEnts “20″
C dynEnt_explodeMinForce “40″
C dynEnt_explodeSpinScale “3″
C dynEnt_explodeUpbias “0.5″
C dynEnt_explodingBulletForce “3500″
C dynEnt_explodingBulletMaxEnts “5″
C dynEnt_explodingBulletMinForce “5″
C dynEnt_explodingBulletSpinScale “1″
C dynEnt_explodingBulletUpbias “0.5″
C fixedtime “0″
C FoFIconMaxSize “640″
C FoFIconMinSize “30″
C FoFIconScale “1.3″
C FoFIconSpawnTimeDelay “1″
C FoFIconSpawnTimeFade “5″
C friction “5.5″
I fs_basegame “”
I fs_basepath “G:\codmw2″
I fs_cdpath “”
I fs_copyfiles “0″
fs_debug “0″
S I fs_game “”
I fs_homepath “G:\codmw2″
LC fs_ignoreLocalized “0″
C fx_count “0″
fx_cull_elem_draw “1″
fx_cull_elem_spawn “1″
C fx_debugBolt “0″
C fx_draw “1″
C fx_drawClouds “1″
C fx_enable “1″
C fx_freeze “0″
C fx_mark_profile “0″
A fx_marks “1″
A fx_marks_ents “1″
A fx_marks_smodels “1″
C fx_profile “0″
C fx_profileFilter “”
C fx_profileSkip “0″
C fx_profileSort “cost”
C fx_visMinTraceDist “80″
A g_allowvote “1″
S L g_gametype “war”
g_gravity “800″
S g_hardcore “0″
g_logsync “2″
g_synchronousClients “0″
R gameMode “mp”
A glass_angular_vel “5 35″
C glass_break “1″
A glass_debug “0″
A glass_edge_angle “5 10″
A glass_fall_delay “0.2 0.9″
A glass_fall_gravity “800″
A glass_fall_ratio “1.5 3″
A glass_fringe_maxcoverage “0.2″
A glass_fringe_maxsize “150″
A glass_fx_chance “0.25″
A glass_hinge_friction “50″
A glass_linear_vel “200 400″
A glass_max_pieces_per_frame “100″
A glass_max_shatter_fx_per_frame “6″
A glass_physics_chance “0.15″
A glass_physics_maxdist “512″
A glass_shard_maxsize “300″
A glass_shattered_scale “48″
A glass_trace_interval “100″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
R hiDef “1″
C hud_bloodOverlayLerpRate “0.3″
A hud_deathQuoteFadeTime “1000″
A hud_enable “1″
A hud_fade_ammodisplay “0″
C hud_fade_compass “0″
A hud_fade_healthbar “2″
A hud_fade_offhand “0″
A hud_fade_sprint “1.7″
A hud_fade_stance “1.7″
A hud_fadeout_speed “0.1″
A hud_flash_period_offhand “0.5″
A hud_flash_time_offhand “2″
A hud_health_pulserate_critical “0.5″
A hud_health_pulserate_injured “1″
A hud_health_startpulse_critical “0.33″
A hud_health_startpulse_injured “1″
C hudElemPausedBrightness “0.4″
AL in_mouse “1″
A intro “0″
iwnet_debug “0″
iwnet_maxResendTime “120″
iwnet_minResendTime “4″
iwnet_searching “1″
iwnet_sessionFullHeartbeat “20000″
iwnet_sessionHeartbeat “5000″
iwnet_sessions “1″
iwnet_xuid “504″
C jump_height “39″
C jump_ladderPushVel “128″
C jump_slowdownEnable “1″
C jump_spreadAdd “64″
C jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_extraDelay “0″
koth_kothmode “0″
koth_proMode “0″
koth_spawnDelay “60″
koth_spawntime “30″
C laserDebug “0″
C laserEndOffset “0.5″
C laserFlarePct “0.2″
C laserFlarePct_alt “0″
C laserForceOn “0″
A laserLight “1″
C laserLightBeginOffset “13″
C laserLightBodyTweak “15″
C laserLightEndOffset “-3″
C laserLightRadius “3″
C laserLightRadius_alt “100″
A laserLightWithoutNightvision “0″
C laserRadius “0.8″
C laserRadius_alt “30″
C laserRange “1500″
C laserRange_alt “5000″
C laserRangePlayer “1500″
loading_sre_fatal “1″
lobby_animationSpeed “30″
lobby_animationTilesHigh “4″
lobby_animationTilesWide “8″
lobby_numAnimationFrames “30″
lobby_partySearchWaitTime “1000″
lobby_searchingPartyColor “0.941177 0.768627 0.321569
AL loc_forceEnglish “0″
AL loc_language “0″
L loc_translate “1″
loc_warnings “0″
loc_warningsAsErrors “0″
loc_warningsUI “0″
logfile “1″
lowAmmoWarningColor1 “0.701961 0.701961 0.701961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0.25098 0.301961 0.8″
lowAmmoWarningNoAmmoColor2 “1 0.25098 0.301961 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0.301961
lowAmmoWarningNoReloadColor2 “0.701961 0.701961 0.301961 1″
lowAmmoWarningPulseFreq “2.3″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
lsp_debug “0″
A m_filter “0″
A m_forward “0.25″
A m_pitch “0.022″
A m_side “0.25″
A m_yaw “0.022″
C mantle_check_angle “60″
C mantle_check_radius “0.1″
C mantle_check_range “20″
C mantle_debug “0″
C mantle_enable “1″
C mantle_max_vertical_end_velocity “0″
C mantle_view_yawcap “60″
R mapcrc “0″
S R mapname “”
C masterPort “20810″
C masterServerName “cod4master.activision.com”
matchmaking_debug “1″
maxVoicePacketsPerSec “100″
maxVoicePacketsPerSecForServer “20″
migration_blocksperframe “0″
C migration_dvarErrors “1″
migration_limit “5″
migration_msgtimeout “500″
migration_timeBetween “30000″
migration_verboseBroadcastTime “100″
migrationPingTime “10″
C missileRemoteFOV “15″
C missileRemoteSteerPitchRange “1 87″
C missileRemoteSteerPitchRate “35″
C missileRemoteSteerYawRate “35″
A monkeytoy “0″
motd “Welcome to Modern Warfare 2 multiplayer”
C motionTrackerBlurDuration “0.2″
motionTrackerCenterX “0″
motionTrackerCenterY “-0.37″
C motionTrackerPingFadeTime “3″
motionTrackerPingPitchAddPerEnemy “0″
motionTrackerPingPitchBase “1″
motionTrackerPingPitchNearby “2″
motionTrackerPingSize “0.2″
C motionTrackerRange “1600″
C motionTrackerSweepAngle “90″
C motionTrackerSweepInterval “3″
C motionTrackerSweepSpeed “2000″
C mp_paused “0″
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
U A name “”
L net_ip “localhost”
net_lanauthorize “0″
AL net_noipx “0″
AL net_noudp “0″
L net_port “28960″
net_profile “0″
net_showprofile “0″
AL net_socksEnabled “0″
AL net_socksPassword “”
AL net_socksPort “1080″
AL net_socksServer “”
AL net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
C objectiveFadeTimeGoingOff “0.5″
C objectiveFadeTimeGoingOn “1″
C objectiveFadeTimeWaitOff “2″
C objectiveFadeTimeWaitOn “2″
C objectiveFadeTooClose “0.1″
C objectiveFadeTooFar “25″
C objectiveFontSize “0.6″
C objectiveHide “0″
C objectiveTextOffsetY “-5.33″
C onlinegame “0″
onlinegameandhost “0″
onlineunrankedgameandhost “0″
overrideNVGModelWithKnife “0″
packetDebug “0″
C painReverbDryLevel “0.5″
C painReverbRoomType “underwater”
C painReverbWetLevel “0.4″
C painVisionLerpOutRate “0.3″
C painVisionTriggerHealth “0.55″
C party_autoteams “1″
party_connectTimeout “1000″
party_connectToOthers “1″
party_currentSearchTier “2″
party_debug “0″
party_defaultSearchTier “2″
party_editingsettings “0″
party_firstSubpartyIndex “0″
R party_gamesize “”
party_gameStartTimerLength “10″
R party_gametype “”
R party_host “0″
party_hostmigration “1″
R party_hostname “”
R party_IAmSelected “0″
R party_kickplayerquestion “”
party_listFocus “0″
R party_lobbyPlayerCount “”
R party_mapname “”
R party_mappacks “”
party_matchedPlayerCount “4″
party_maxplayers “16″
party_maxPrivatePartyPlayers “18″
party_maxSearchTier “6″
party_maxTeamDiff “1″
R party_membersMissingMapPack “0″
party_minLobbyTime “60″
party_minplayers “2″
party_msPerTier “50″
R party_partyPlayerCount “”
R party_playervisible “0″
party_pregameStartTimerLength “5″
party_searchPauseTime “2000″
party_searchRandomDelay “500″
party_searchResultsLifetime “45000″
party_searchResultsMin “2000″
R party_selectedIndex “0″
R party_selectedIndexChangedTime “0″
party_statusString “”
party_teambased “1″
party_teamsVisible “0″
party_timer “0″
party_vetoButtonVisible “0″
party_vetoDelayTime “4″
party_vetoPassed “0″
party_vetoPercentRequired “0.501″
party_vetoStatus “”
partymigrate_broadcast_interval “200″
partymigrate_cpuBonusPing “25″
partymigrate_cpuBonusThreshold “0.5″
partymigrate_pingtest_retry “100″
partymigrate_pingtest_timeout “600″
partymigrate_selectiontime “1800″
partymigrate_timeout “8000″
partymigrate_timeoutmax “15000″
U password “”
perk_armorPiercingDamage “40″
perk_blastShield “65″
C perk_bulletPenetrationMultiplier “2″
C perk_diveDistanceCheck “64″
C perk_diveGravityScale “0.75″
C perk_diveVelocity “250″
C perk_diveViewRollResetSpeed “4″
C perk_diveViewRollSpeed “0.5″
C perk_diveViewRollTarget “45″
C perk_extendedMagsMGAmmo “10″
C perk_extendedMagsPistolAmmo “5″
C perk_extendedMagsRifleAmmo “10″
C perk_extendedMagsSMGAmmo “10″
C perk_extendedMagsSpreadAmmo “5″
C perk_extendedMeleeRange “176″
C perk_extraBreath “5″
C perk_fastSnipeScale “2″
C perk_footstepVolumeAlly “0.25″
C perk_footstepVolumeEnemy “4″
C perk_footstepVolumePlayer “0.25″
C perk_grenadeDeath “frag_grenade_short_mp”
C perk_improvedExtraBreath “5″
C perk_lightWeightViewBobScale “0.75″
C perk_parabolicAngle “180″
C perk_parabolicIcon “specialty_parabolic”
C perk_parabolicRadius “400″
C perk_quickDrawSpeedScale “1.5″
perk_scavengerMode “0″
C perk_sprintMultiplier “2″
C perk_sprintRecoveryMultiplierActual “0.6″
C perk_sprintRecoveryMultiplierVisual “0.6″
C perk_weapRateMultiplier “0.75″
C perk_weapReloadMultiplier “0.5″
C perk_weapSpreadMultiplier “0.65″
C phys_autoDisableAngular “57″
C phys_autoDisableFastAngular “270″
C phys_autoDisableFastLinear “40″
C phys_autoDisableFastTime “0.5″
C phys_autoDisableLinear “20″
C phys_autoDisableTime “0.9″
C phys_bulletSpinScale “3″
C phys_bulletUpBias “0.5″
phys_cfm “0.0001″
C phys_collUseEntities “0″
phys_contact_cfm “1e-005″
phys_contact_cfm_ragdoll “0.001″
C phys_contact_cfm_vehicle “0.001″
C phys_contact_cfm_vehicleSoft “0.05″
phys_contact_erp “0.8″
phys_contact_erp_ragdoll “0.3″
C phys_contact_erp_vehicle “0.5″
C phys_contact_erp_vehicleSoft “0.05″
C phys_csl “0.3″
C phys_dragAngular “0.5″
C phys_dragLinear “0.03″
phys_drawAwake “0″
phys_drawCollisionObj “0″
phys_drawCollisionWorld “0″
phys_drawcontacts “0″
phys_drawDebugInfo “0″
phys_dumpcontacts “0″
phys_erp “0.8″
C phys_frictionScale “1″
C phys_gravity “-800″
C phys_gravity_ragdoll “-800″
phys_gravityChangeWakeupRadius “120″
phys_jitterMaxMass “200″
phys_joint_cfm “0.0001″
phys_joint_stop_cfm “0.0001″
phys_joint_stop_erp “0.8″
C phys_jointPullThreshold “4″
phys_mcv “20″
phys_mcv_ragdoll “1000″
C phys_mcv_vehicle “300″
phys_minImpactMomentum “250″
C phys_narrowObjMaxLength “4″
C phys_noIslands “0″
C phys_qsi “15″
C phys_reorderConst “1″
C physVeh_collideWithClipOnly “0″
C physVeh_explodeForce “800″
C physVeh_explodeSpinScale “3″
C physVeh_jump “0″
C physVeh_minImpactMomentum “17.6″
C physVeh_pathConstraintCfm “1e-006″
C physVeh_pathConstraintErp “0.8″
C physVeh_slideReductionForHighSpeed “0″
C physVeh_StepsPerFrame “3″
C player_adsExitDelay “0″
C player_backSpeedScale “0.7″
C player_breath_fire_delay “0″
C player_breath_gasp_lerp “6″
C player_breath_gasp_scale “4.5″
C player_breath_gasp_time “1″
C player_breath_hold_lerp “1″
C player_breath_hold_time “4.5″
C player_breath_snd_delay “1″
C player_breath_snd_lerp “2″
C player_burstFireCooldown “0.2″
C player_debugHealth “0″
C player_dmgtimer_flinchTime “500″
C player_dmgtimer_maxTime “750″
C player_dmgtimer_minScale “0″
C player_dmgtimer_stumbleTime “500″
C player_dmgtimer_timePerPoint “100″
R C player_footstepsThreshhold “0″
C player_lastStandCrawlSpeedScale “0.2″
C player_lastStandDebug “0″
C player_lean_rotate_crouch_left “0.8″
C player_lean_rotate_crouch_right “0.3″
C player_lean_rotate_left “0.8″
C player_lean_rotate_right “0.4″
C player_lean_shift_crouch_left “4″
C player_lean_shift_crouch_right “15″
C player_lean_shift_left “5″
C player_lean_shift_right “9″
C player_meleeHeight “10″
C player_meleeRange “64″
C player_meleeWidth “10″
C player_move_factor_on_torso “0″
R C player_moveThreshhold “10″
C player_runThreshhold “110″
C player_scopeExitOnDamage “0″
C player_spectateSpeedScale “1″
C player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
C player_sprintMinTime “1″
C player_sprintRechargePause “0″
C player_sprintSpeedScale “1.5″
C player_sprintStrafeSpeedScale “0.667″
C player_sprintTime “4″
C player_sprintUnlimited “0″
C player_strafeAnimCosAngle “0.5″
C player_strafeSpeedScale “0.8″
C player_sustainAmmo “0″
C player_turnAnims “0″
C player_view_pitch_down “85″
C player_view_pitch_up “85″
playlist “0″
playlistFilename “playlists.info”
privateMatch_joinPassword “”
privateMatch_serverPassword “”
C profileMenuOption_blacklevel “0″
C profileMenuOption_gamma “0.8″
C profileMenuOption_safeAreaHorz “0.85″
C profileMenuOption_safeAreaVert “0.85″
C profileMenuOption_volume “0.8″
S R protocol “134″
A r_aaAlpha “dither (fast)”
AL r_aaMaxQuality “0″
AL r_aaSamples “2″
AL r_altModelLightingUpdate “0″
AL r_aspectRatio “auto”
C r_atlasAnimFPS “15″
A r_autopriority “0″
A r_blacklevel “0″
C r_blur “0″
C r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “never”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
C r_colorMap “Unchanged”
C r_contrast “1″
AL r_customMode “”
A r_debugLineWidth “1″
C r_debugShader “none”
A r_depthPrepass “None”
C r_desaturation “1″
r_detail “1″
C r_detailMap “Unchanged”
C r_diffuseColorScale “1″
AL r_displayRefresh “60 Hz”
A r_distortion “1″
A r_dlightLimit “4″
C r_dof_bias “0.5″
A r_dof_enable “1″
C r_dof_farBlur “1.8″
C r_dof_farEnd “7000″
C r_dof_farStart “1000″
C r_dof_nearBlur “6″
C r_dof_nearEnd “60″
C r_dof_nearStart “10″
C r_dof_tweak “0″
C r_dof_viewModelEnd “8″
C r_dof_viewModelStart “2″
C r_dpvsFilterDebug “0″
C r_drawDecals “1″
A r_drawSun “1″
A r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSunIntensity “2″
A r_fastSkin “0″
C r_filmAltShader “1″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakDesaturationDark “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmTweakMediumTint “0.9 1 0.9″
C r_filmUseTweaks “0″
L r_floatz “1″
C r_fog “1″
C r_forceLod “none”
C r_fullbright “0″
AL r_fullscreen “0″
A r_gamma “0.8″
C r_glow “1″
A r_glow_allowed “1″
r_glow_allowed_script_forced “0″
C r_glowTweakBloomCutoff “0.5″
C r_glowTweakBloomDesaturation “0″
C r_glowTweakBloomIntensity0 “1″
C r_glowTweakEnable “0″
C r_glowTweakRadius0 “5″
C r_glowUseTweaks “0″
r_gpuSync “off”
r_heroLighting “1″
C r_highLodDist “-1″
r_ignore “0″
AL r_ignorehwgamma “0″
A r_inGameVideo “1″
r_lightCacheLessFrequentMaxDistance “64″
r_lightCacheLessFrequentPeriod “10″
r_lightGridContrast “0″
r_lightGridEnableTweaks “0″
r_lightGridIntensity “1″
r_lightGridUseTweakedValues “1″
C r_lightMap “Unchanged”
L r_loadForRenderer “1″
C r_lockPvs “0″
A r_lodBiasRigid “0″
A r_lodBiasSkinned “0″
A r_lodScaleRigid “1″
A r_lodScaleSkinned “1″
C r_lowestLodDist “-1″
C r_lowLodDist “-1″
C r_mediumLodDist “-1″
AL r_mode “1024×768″
LC r_modelVertColor “1″
AL r_monitor “0″
A r_multiGpu “0″
r_normal “1″
C r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorFeather “8″
A r_picmip “0″
A r_picmip_bump “0″
A r_picmip_manual “0″
A r_picmip_spec “0″
AL r_picmip_water “0″
A r_polygonOffsetBias “-1″
A r_polygonOffsetScale “-1″
A r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
C r_portalMinRecurseDepth “2″
C r_portalWalkLimit “0″
AL r_preloadShaders “0″
r_pretess “1″
C r_primaryLightTweakDiffuseStrength “1″
C r_primaryLightTweakSpecularStrength “1″
C r_primaryLightUseTweaks “0″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
R r_rendererInUse “Shader model 3.0″
AL r_rendererPreference “Default”
C r_resampleScene “1″
C r_scaleViewport “1″
C r_showFbColorDebug “None”
C r_showFloatZDebug “0″
C r_showLightGrid “0″
C r_showMissingLightGrid “0″
C r_showPortals “0″
C r_showPortalsOverview “0″
C r_singleCell “0″
C r_skipPvs “0″
r_smc_enable “1″
r_smc_optimize “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “1″
r_smp_worker_thread1 “1″
A r_specular “1″
C r_specularColorScale “2.5″
C r_specularMap “Unchanged”
C r_spotLightBrightness “14″
C r_spotLightEndRadius “196″
C r_spotLightEntityShadows “1″
C r_spotLightExponent “2″
C r_spotLightFovInnerFraction “0.5″
C r_spotLightMaxLength “5000″
C r_spotLightShadows “1″
C r_spotLightSModelShadows “1″
C r_spotLightStartRadius “36″
r_sse_skinning “1″
C r_subwindow “0 1 0 1″
C r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
A r_texFilterAnisoMax “4″
A r_texFilterAnisoMin “1″
C r_texFilterDisable “0″
C r_texFilterMipBias “0″
A r_texFilterMipMode “Unchanged”
L r_useLayeredMaterials “0″
L r_vc_makelog “0″
r_vc_showlog “0″
AL r_vsync “0″
r_warningRepeatDelay “5″
C r_zfar “0″
A r_zFeather “1″
C r_znear “4″
C r_znear_depthhack “0.1″
C radarjamDistMax “800″
C radarjamDistMin “350″
C radarjamSinCurve “0″
C ragdoll_baselerp_time “1000″
C ragdoll_bullet_force “500″
C ragdoll_bullet_upbias “0.5″
C ragdoll_debug “0″
ragdoll_dump_anims “0″
A ragdoll_enable “1″
C ragdoll_explode_force “18000″
C ragdoll_explode_upbias “0.8″
C ragdoll_exploding_bullet_force “5000″
C ragdoll_exploding_bullet_upbias “0.8″
C ragdoll_fps “20″
ragdoll_idle_min_velsq “2″
C ragdoll_jitter_scale “1″
C ragdoll_jointlerp_time “3000″
C ragdoll_max_life “4500″
A ragdoll_max_simulating “16″
ragdoll_max_stretch_pct “10″
C ragdoll_rotvel_scale “1″
C ragdoll_self_collision_scale “1.2″
ragdoll_stretch_iters “10″
U A rate “25000″
reliableResendTime “300″
reliableTimeoutTime “20000″
C RemoteCameraSounds_DryLevel “0.1″
C RemoteCameraSounds_RoomType “underwater”
C RemoteCameraSounds_WetLevel “0.5″
requireOpenNat “1″
R safeArea_adjusted_horizontal “1″
R safeArea_adjusted_vertical “1″
C safeArea_horizontal “0.85″
C safeArea_vertical “0.85″
scr_airdrop_ac130 “3″
scr_airdrop_ammo “17″
scr_airdrop_counter_uav “15″
scr_airdrop_emp “1″
scr_airdrop_harrier_airstrike “7″
scr_airdrop_helicopter “7″
scr_airdrop_helicopter_flares “5″
scr_airdrop_helicopter_minigun “3″
scr_airdrop_mega_ac130 “2″
scr_airdrop_mega_ammo “12″
scr_airdrop_mega_counter_uav “16″
scr_airdrop_mega_emp “0″
scr_airdrop_mega_harrier_airstrike “5″
scr_airdrop_mega_helicopter “5″
scr_airdrop_mega_helicopter_flares “3″
scr_airdrop_mega_helicopter_minigun “2″
scr_airdrop_mega_nuke “0″
scr_airdrop_mega_precision_airstrike “10″
scr_airdrop_mega_predator_missile “14″
scr_airdrop_mega_sentry “16″
scr_airdrop_mega_stealth_airstrike “3″
scr_airdrop_mega_uav “12″
scr_airdrop_nuke “0″
scr_airdrop_precision_airstrike “11″
scr_airdrop_predator_missile “12″
scr_airdrop_sentry “12″
scr_airdrop_stealth_airstrike “5″
scr_airdrop_uav “17″
scr_arena_numlives “1″
scr_arena_promode “0″
scr_arena_roundlimit “0″
scr_arena_roundswitch “3″
scr_arena_scorelimit “1″
scr_arena_timelimit “2.5″
scr_arena_winlimit “4″
scr_ctf_halftime “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_promode “0″
scr_ctf_returntime “30″
scr_ctf_roundlimit “1″
scr_ctf_scorelimit “0″
scr_ctf_timelimit “10″
scr_ctf_waverespawndelay “10″
scr_ctf_winlimit “1″
scr_dd_addtime “2.5″
scr_dd_bombtimer “45″
scr_dd_defusetime “5″
scr_dd_numlives “0″
scr_dd_planttime “5″
scr_dd_playerrespawndelay “0″
scr_dd_promode “0″
scr_dd_roundlimit “3″
scr_dd_roundswitch “1″
scr_dd_scorelimit “1″
scr_dd_timelimit “2.5″
scr_dd_waverespawndelay “0″
scr_dd_winlimit “2″
scr_diehard “0″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_promode “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “1500″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dm_winlimit “1″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_promode “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_dom_winlimit “1″
scr_explBulletMod “1″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_killstreakdelay “0″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_gtnw_numlives “0″
scr_gtnw_playerrespawndelay “0″
scr_gtnw_promode “0″
scr_gtnw_roundlimit “1″
scr_gtnw_roundswitch “0″
scr_gtnw_scorelimit “101″
scr_gtnw_timelimit “10″
scr_gtnw_waverespawndelay “0″
scr_gtnw_winlimit “1″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_promode “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_koth_winlimit “1″
scr_maxPerPlayerExplosives “2″
scr_nukeCancelMode “0″
scr_nukeTimer “10″
scr_oldschool “0″
scr_oneflag_numlives “0″
scr_oneflag_playerrespawndelay “0″
scr_oneflag_promode “0″
scr_oneflag_roundlimit “0″
scr_oneflag_roundswitch “3″
scr_oneflag_scorelimit “1″
scr_oneflag_timelimit “3″
scr_oneflag_waverespawndelay “0″
scr_oneflag_winlimit “4″
scr_patientZero “”
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_RequiredMapAspectratio “1″
scr_restxp_cap “0.5″
scr_restxp_enable “0″
scr_restxp_levelsPerDay “0.5″
scr_restxp_minRestTime “4″
scr_restxp_restedAwardScale “0.5″
scr_restxp_timescale “1″
scr_riotShieldXPBullets “15″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_promode “0″
scr_sab_roundlimit “1″
scr_sab_roundswitch “1″
scr_sab_scorelimit “0″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sab_winlimit “1″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_promode “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “1″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_sd_winlimit “4″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_thirdPerson “0″
scr_tispawndelay “0″
scr_vip_numlives “0″
scr_vip_promode “0″
scr_vip_roundlimit “3″
scr_vip_roundswitch “1″
scr_vip_scorelimit “1″
scr_vip_timelimit “2.5″
scr_vip_winlimit “2″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_promode “0″
scr_war_roundlimit “1″
scr_war_scorelimit “7500″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_war_winlimit “1″
scr_xpscale “1″
A sensitivity “5″
sentry_placement_debug “0″
sentry_placement_feet_offset “17 20 10″
sentry_placement_feet_trace_dist_z “20″
sentry_placement_trace_dist “42″
sentry_placement_trace_min_normal “0.7″
sentry_placement_trace_pitch “20″
sentry_placement_trace_radius “30″
sentry_placement_trace_radius_canon_safety “5″
A server1 “”
A server10 “”
A server11 “”
A server12 “”
A server13 “”
A server14 “”
A server15 “”
A server16 “”
A server2 “”
A server3 “”
A server4 “”
A server5 “”
A server6 “”
A server7 “”
A server8 “”
A server9 “”
session_immediateDeleteTinySessions “0″
R session_nonblocking “1″
C shieldImpactBulletShakeDuration “500″
C shieldImpactBulletShakeScale “0.35″
C shieldImpactExplosionHighShakeDuration “1250″
C shieldImpactExplosionHighShakeScale “0.5″
C shieldImpactExplosionLowShakeDuration “800″
C shieldImpactExplosionLowShakeScale “0.4″
C shieldImpactExplosionThreshold “85″
C shieldImpactMissileShakeDuration “1500″
C shieldImpactMissileShakeScale “0.5″
S R shortversion “1.0″
showdrop “0″
showpackets “0″
A sm_enable “1″
C sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
A sm_maxLights “4″
sm_minSpotLightScore “0.5″
sm_polygonOffsetBias “0.125″
sm_polygonOffsetScale “2″
C sm_qualitySpotShadow “1″
C sm_spotDistCull “1″
C sm_spotEnable “1″
C sm_spotLimit “4″
sm_spotShadowFadeTime “1″
C sm_strictCull “1″
C sm_sunEnable “1″
C sm_sunSampleSizeNear “0.25″
C sm_sunShadowCenter “0 0 0″
C sm_sunShadowScale “1″
A sm_sunShadowScaleLocked “1″
U A snaps “20″
A snd_cinematicVolumeScale “0.5″
C snd_draw3D “Off”
snd_drawInfo “None”
C snd_enable2D “1″
C snd_enable3D “1″
A snd_enableEq “1″
C snd_enableReverb “1″
C snd_enableStream “1″
A snd_errorOnMissing “0″
AL snd_khz “44″
C snd_levelFadeTime “250″
AL snd_outputConfiguration “Windows default”
C snd_slaveFadeTime “500″
A snd_touchStreamFilesOnLoad “0″
A snd_volume “0.8″
R splitscreen “0″
stat_version “10″
C stopspeed “100″
stringtable_debug “0″
S sv_allowAnonymous “0″
S sv_allowClientConsole “1″
A sv_allowDownload “1″
sv_allowedClan1 “”
sv_allowedClan2 “”
I sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “120″
sv_debugRate “0″
sv_debugReliableCmds “0″
S A sv_floodProtect “1″
S A sv_hostname “CoD4Host”
sv_hugeSnapshotDelay “200″
sv_hugeSnapshotSize “4000″
R sv_iwdNames “”
R sv_iwds “”
sv_kickBanTime “300″
sv_mapRotation “”
sv_mapRotationCurrent “”
S AL sv_maxclients “18″
S A sv_maxPing “0″
S A sv_maxRate “25000″
S A sv_minPing “0″
C sv_network_fps “50″
sv_packet_info “0″
sv_padPackets “0″
R sv_paused “0″
S sv_privateClients “0″
S sv_privateClientsForClients “0″
sv_privatePassword “”
S sv_pure “1″
A sv_reconnectlimit “3″
R sv_referencedFFCheckSums “”
R sv_referencedFFNames “”
R sv_referencedIwdNames “”
R sv_referencedIwds “”
sv_rejoinTimeout “5″
R sv_running “0″
sv_showAverageBPS “0″
sv_timeout “20″
sv_voiceQuality “3″
sv_zombietime “2″
IA sys_configSum “230111639″
IA sys_configureGHz “18.5691″
R sys_cpuGHz “2.67277″
R sys_cpuName “Intel(R) Core(TM) i7 CPU 920 @
IA sys_gpu “ATI Radeon HD 4800 Series”
sys_lockThreads “none”
sys_quitMigrateTime “15000″
I sys_smp_allowed “1″
R sys_SSE “1″
IA sys_sysMB “2048″
R systemlink “0″
testClients_doAttack “1″
testClients_doCrouch “0″
testClients_doMove “1″
testClients_doReload “1″
testClients_watchKillcam “1″
thermal_playerModel “”
C thermalBlurFactorNoScope “250″
C thermalBlurFactorScope “250″
C timescale “1″
tracer_debugDraw “0″
tracer_explosiveColor1 “1 0.75 0.75 0″
tracer_explosiveColor2 “1 0.75 0.75 1″
tracer_explosiveColor3 “1 0.75 0.75 1″
tracer_explosiveColor4 “1 0.75 0.75 1″
tracer_explosiveColor5 “1 0.75 0.75 1″
tracer_explosiveColor6 “1 0.75 0.75 0″
tracer_explosiveOverride “1″
tracer_explosiveWidth “15″
tracer_firstPersonMaxWidth “4″
tracer_stoppingPowerColor1 “0 0 0 0″
tracer_stoppingPowerColor2 “1 1 1 1″
tracer_stoppingPowerColor3 “1 0 0 1″
tracer_stoppingPowerColor4 “1 0 0 1″
tracer_stoppingPowerColor5 “1 1 0 1″
tracer_stoppingPowerColor6 “1 1 1 1″
tracer_stoppingPowerOverride “0″
tracer_stoppingPowerWidth “6″
tracer_thermalWidthMult “2″
C turret_adsEnabled “1″
C turret_adsFov “35″
C turret_adsTime “250″
C turret_fov “55″
C ui_allow_classchange “0″
ui_allow_controlschange “1″
C ui_allow_teamchange “0″
A ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
A ui_browserFriendlyfire “-1″
A ui_browserKillcam “-1″
A ui_browserMod “0″
A ui_browserShowDedicated “0″
A ui_browserShowEmpty “1″
A ui_browserShowFull “1″
A ui_browserShowPassword “-1″
A ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.2″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
A ui_currentFeederMapIndex “0″
A ui_currentMap “0″
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
C ui_debugMode “0″
A ui_drawCrosshair “1″
A ui_extraBigFont “0.55″
ui_gametype “war”
C ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
A ui_joinGametype “0″
ui_mapname “mp_afghan”
AL ui_maxclients “18″
ui_mousePitch “0″
R ui_multiplayer “1″
A ui_netGametype “0″
A ui_netGametypeName “dm”
A ui_netSource “1″
ui_partyFull “0″
ui_playerPartyColor “1 0.8 0.4 1″
A ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
C ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “”
C ui_sliderSteps “40″
A ui_smallFont “0.25″
C ui_textScrollFadeTime “0.2″
C ui_textScrollPauseEnd “3″
C ui_textScrollPauseStart “1″
C ui_textScrollSpeed “30″
uiscript_debug “0″
upnp_maxAttempts “4″
I useFastFile “1″
A useMapPreloading “1″
useonlinestats “0″
useRelativeTeamColors “0″
A useSvMapPreloading “1″
C useTagFlashSilenced “1″
C veh_boneControllerLodDist “2000″
C vehAudio_inAirPitchDownLerp “1.2″
C vehAudio_inAirPitchUpLerp “0.75″
C vehAudio_spawnVolumeTime “2″
C vehCam_angles “0 0 0″
C vehCam_editMode “0″
C vehCam_freeLook “0″
C vehCam_offset “0 0 0″
C vehCam_pitchClamp “45″
C vehCam_pitchTurnRate “90″
C vehCam_radius “0″
C vehCam_speedInfluence “0″
C vehCam_yawClamp “45″
C vehCam_yawTurnRate “260″
C vehCam_zOffsetMode “World”
R version “IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86″
A vid_xpos “22″
A vid_ypos “53″
C viewModelDebugNotetracks “0″
C viewModelHacks “1″
R viewposNow “0 0 0″
voiceDebug “0″
voiceDegrade “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
C waypointPlayerOffsetCrouch “56″
C waypointPlayerOffsetProne “30″
C waypointPlayerOffsetStand “66″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
R wideScreen “0″
winvoice_loopback “0″
A winvoice_mic_mute “1″
A winvoice_mic_reclevel “65535″
A winvoice_mic_scaler “1″
A winvoice_save_voice “0″
xblive_hostingprivateparty “0″
xblive_loggedin “0″
R xblive_playEvenIfDown “0″
xblive_privatematch “0″
Free Daisy Disk Licence
November 4th, 2009 § Leave a Comment
Daisy Disk is a Disk Visualization tool. Following the trend of many other disk visualization tools, data is on the hard drive is represented in the form of an interactive (sunburst) diagram. Navigation is as simple as can be, to dive down loser, click the segments, to jump back up, click the inner circle. Daisy Disk provides a clean and beautiful mac style user interface, and if you can get it for free, why the hell not?
Everything is colour coded by type, including different folders. Navigation can be performed from either the main screen or the side list of files and folders. Daisy Disk also interacts with preview, pressing space on a selected item will open so you can quickly find out what this 3.2gb file may be. Control clicking brings up a menu for navigation, and to open the selection in finder.
PROS: Design is stunning, scanning and navigation is quick and crisp. Interacts with preview.
CONS: A lot of wasted screen space, price (but not at the moment).
Steps on getting your free licence.
MacHeist are having some sort of special promotion for the next 1 day and 20 hours, so I assume this will only last until then. Navigate to MacHeist and enter the co-ordinates, 151.7 and 174.4. Once this has loaded click, tweet for a treat and you will be redirected to twitter where you can tweet about some MacHiest goodness. Go back to the MacHiest page and you should be able to log in or sign up and receive your free DaisyDisk licence.
Screenshots of Daisy Disk
Initial Screen

Main Screen

Lower Level Screen

Daisy Disk is quick, pretty and at the moment it is free. Get it while you still can. This application makes cleaning both hypnotizing and fun.
Installing your own Google Wave Federation Prototype Server
November 3rd, 2009 § 1 Comment
Ok, first of all, you’re all pretty anxious to get onto google wave. Here are some steps to get your own (albeit a console version) of your own FedOne Server. This process will use OpenFire as the XMPP server, others can be used such as Prosody.
Examples and screenshots have been created on a Mac, but this procedure allows for both OSX and Debian/Ubuntu installations.
Installation of Components
Java 6 – http://developer.apple.com/java/download
OpenFire – http://www.igniterealtime.org/downloads/index.jsp
Mercurial - http://mercurial-scm.org/
Openfire is a collaborative server based on XMPP which we will load the Prototype Server (FedOne) as an extension. Just choose your platform and follow the instructions.
For OSX: Just download the dmg and install the package.
For Ubuntu/Debian:
wget http://www.igniterealtime.org/downloadServlet?filename=openfire/openfire_3.6.4_all.deb
sudo dpkg -i openfire_3.6.4_all.deb
sudo /etc/init.d/openfire restart
Configuring
Add these paths to your .profile located in /Users/<you>/.profile (For OSX)
export JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home
export PATH=$JAVA_HOME/bin:$PATH
Navigate to http://localhost:9090 to setup Openfire which you just installed.
OpenFire Settings:



You will now need to restart OpenFire (hint, it is located in System Preferences)
Linux users:
sudo /etc/init.d/openfire/restart
After you have restarted OpenFire you need to configure it a little more, allowing FedOne to interact with it.
Navigate to http://localhost:9090 once more.
Login with Username: admin Password: whatever you set in the admin setup.
Go to Server -> Server Settings -> External Components.

Go to Server -> Server Settings -> Security Settings
Now pull the latest repo to a folder with the mercurial command:
hg clone https://wave-protocol.googlecode.com/hg/ wave-protocol
cd wave-protocol
ant
After you receive BUILD SUCCESSFUL, rename run-config.sh.example to run-config.sh and edit your settings in this file.
# Domain name of the wave server
WAVE_SERVER_DOMAIN_NAME=calvin
# Host name and port the wave server's client frontend listens on
WAVE_SERVER_HOSTNAME=localhost
WAVE_SERVER_PORT=9876
# The version of FedOne, extracted from the build.properties file
FEDONE_VERSION=`grep ^fedone.version= build.properties | cut -f2 -d=`
### Server-specific variables
# These will probably need to be changed
XMPP_SERVER_SECRET=foobar
PRIVATE_KEY_FILENAME=localhost.key
CERTIFICATE_FILENAME_LIST=localhost.cert
# These should be okay to leave alone
CERTIFICATE_DOMAIN_NAME=$WAVE_SERVER_DOMAIN_NAME
XMPP_SERVER_HOSTNAME=$WAVE_SERVER_DOMAIN_NAME
XMPP_SERVER_PORT=5275
# Set XMPP_SERVER_IP to localhost if the XMPP and FedOne servers are
# running on the same host
XMPP_SERVER_IP=$XMPP_SERVER_HOSTNAME
# Set true to disable the verification of signed deltas
WAVESERVER_DISABLE_VERIFICATION=false
# Set true to disable the verification of signers (certificates)
WAVESERVER_DISABLE_SIGNER_VERIFICATION=true
#EOF
We’re almost there.
Now you need a certificate:
Run this in terminal, so it exports in the same wave-protocol folder.
openssl genrsa 1024 | openssl pkcs8 -topk8 -nocrypt -out localhost.key
openssl req -new -x509 -nodes -sha1 -days 365 -key localhost.key -out localhost.cert
Replace localhost if you need for the filenames.
Now run the config:
./run-config.sh
Now to run the server:
./run-server.sh
And run our client:
./run-client-console.sh <username>
Enjoy.
Here are a couple of client commands to mess around with:
/new
/open 0
/add <email>
References:
http://code.google.com/p/wave-protocol/wiki/Installation




