Complete DVAR list for Cod6

November 17, 2009 § Leave a comment

Forcing “seta” command to normal “Set” for dvar “logfile”.
dvar set logfile 1
Unknown command “cvarlist”
actionSlotsHide “0”
activeAction “”
A ai_corpseCount “16”
C aim_accel_turnrate_debug “0”
C aim_accel_turnrate_enabled “1”
C aim_accel_turnrate_lerp “1200”
C aim_aimAssistRangeScale “1”
C aim_autoaim_debug “0”
C aim_autoaim_enabled “0”
C aim_autoaim_lerp “40”
C aim_autoaim_region_height “120”
C aim_autoaim_region_width “160”
C aim_autoAimRangeScale “1”
C aim_automelee_debug “0”
C aim_automelee_enabled “1”
C aim_automelee_lerp “40”
C aim_automelee_range “128”
C aim_automelee_region_height “240”
C aim_automelee_region_width “320”
C aim_input_graph_debug “0”
C aim_input_graph_enabled “1”
C aim_input_graph_index “3”
C aim_lockon_debug “0”
C aim_lockon_deflection “0.05”
C aim_lockon_enabled “1”
C aim_lockon_region_height “90”
C aim_lockon_region_width “90”
C aim_lockon_strength “0.6”
C aim_scale_view_axis “1”
C aim_slowdown_debug “0”
C aim_slowdown_enabled “1”
C aim_slowdown_pitch_scale “0.4”
C aim_slowdown_pitch_scale_ads “0.5”
C aim_slowdown_region_height “90”
C aim_slowdown_region_width “90”
C aim_slowdown_yaw_scale “0.4”
C aim_slowdown_yaw_scale_ads “0.5”
C aim_turnrate_pitch “90”
C aim_turnrate_pitch_ads “55”
C aim_turnrate_yaw “260”
C aim_turnrate_yaw_ads “90”
ammoCounterHide “0”
C authPort “20800”
C authServerName “cod4master.activision.com”
badhost_debug “0”
badhost_endGameIfISuck “1”
badhost_maxDoISuckFrames “300”
badhost_maxHappyPingTime “400”
badhost_minPercentClientsUnhappyToSuck “0.51”
badhost_minTotalClientsForHappyTest “3”
band_12players “384000”
band_18players “580000”
band_2players “64000”
band_4players “128000”
band_8players “256000”
bandwidthtest_announceinterval “200”
bandwidthtest_duration “500”
bandwidthtest_enable “1”
bandwidthtest_fudge “1”
bandwidthtest_ingame_enable “1”
bandwidthtest_ingame_fudge “1”
bandwidthtest_maxpacketsize “1000”
bandwidthtest_quota “0.5”
bandwidthtest_rounds “10”
bandwidthtest_scalar “2”
bandwidthtest_timeout “1500”
C bg_aimSpreadMoveSpeedThreshold “11”
C bg_bulletExplDmgFactor “1”
C bg_bulletExplRadius “250”
C bg_debugProne “0”
C bg_fallDamageMaxHeight “300”
C bg_fallDamageMinHeight “128”
C bg_foliagesnd_fastinterval “500”
C bg_foliagesnd_maxspeed “180”
C bg_foliagesnd_minspeed “40”
C bg_foliagesnd_resetinterval “500”
C bg_foliagesnd_slowinterval “1500”
C bg_forceDualWield “0”
C bg_forceExplosiveBullets “0”
C bg_ladder_yawcap “100”
C bg_legYawTolerance “20”
bg_lowGravity “800”
C bg_maxGrenadeIndicatorSpeed “100”
C bg_prone_yawcap “85”
C bg_shieldHitEncodeHeightVM “-10 10”
C bg_shieldHitEncodeHeightWorld “-25 20”
C bg_shieldHitEncodeWidthVM “-16 16”
C bg_shieldHitEncodeWidthWorld “-14 14”
C bg_shock_lookControl “1”
C bg_shock_lookControl_fadeTime “2”
C bg_shock_lookControl_maxpitchspeed “90”
C bg_shock_lookControl_maxyawspeed “90”
C bg_shock_lookControl_mousesensitivityscale “0.5”
C bg_shock_movement “1”
C bg_shock_screenBlurBlendFadeTime “1”
C bg_shock_screenBlurBlendTime “0.4”
C bg_shock_screenFlashShotFadeTime “1”
C bg_shock_screenFlashWhiteFadeTime “1”
C bg_shock_screenType “blurred”
C bg_shock_sound “1”
C bg_shock_soundDryLevel “1”
C bg_shock_soundEnd “shellshock_end”
C bg_shock_soundEndAbort “shellshock_end_abort”
C bg_shock_soundFadeInTime “0.25”
C bg_shock_soundFadeOutTime “2.5”
C bg_shock_soundLoop “shellshock_loop”
C bg_shock_soundLoopEndDelay “-3”
C bg_shock_soundLoopFadeTime “1.5”
C bg_shock_soundLoopSilent “shellshock_loop_silent”
C bg_shock_soundModEndDelay “2”
C bg_shock_soundRoomType “generic”
C bg_shock_soundWetLevel “0.5”
C bg_shock_viewKickFadeTime “3”
C bg_shock_viewKickPeriod “0.75”
C bg_shock_viewKickRadius “0.05”
C bg_shock_volume_ambdist1 “0.5”
C bg_shock_volume_ambdist2 “0.5”
C bg_shock_volume_ambient “0.5”
C bg_shock_volume_announcer “0.5”
C bg_shock_volume_auto “0.5”
C bg_shock_volume_auto2 “0.5”
C bg_shock_volume_auto2d “0.5”
C bg_shock_volume_autodog “0.5”
C bg_shock_volume_body “0.5”
C bg_shock_volume_body2d “0.5”
C bg_shock_volume_bulletimpact “0.5”
C bg_shock_volume_bulletwhizby “0.5”
C bg_shock_volume_effects1 “0.5”
C bg_shock_volume_effects2 “0.5”
C bg_shock_volume_element “0.5”
C bg_shock_volume_explosiveimpact “0.5”
C bg_shock_volume_hurt “0.5”
C bg_shock_volume_item “0.5”
C bg_shock_volume_local “0.5”
C bg_shock_volume_local2 “0.5”
C bg_shock_volume_local3 “0.5”
C bg_shock_volume_menu “0.5”
C bg_shock_volume_mission “0.5”
C bg_shock_volume_music “0.5”
C bg_shock_volume_musicnopause “0.5”
C bg_shock_volume_nonshock “0.5”
C bg_shock_volume_physics “0.5”
C bg_shock_volume_player1 “0.5”
C bg_shock_volume_player2 “0.5”
C bg_shock_volume_reload “0.5”
C bg_shock_volume_reload2d “0.5”
C bg_shock_volume_shellshock “0.5”
C bg_shock_volume_vehicle “0.5”
C bg_shock_volume_vehiclelimited “0.5”
C bg_shock_volume_voice “0.5”
C bg_shock_volume_weapon “0.5”
C bg_shock_volume_weapon2d “0.5”
C bg_softLandingMaxDamage “0.1”
C bg_softLandingMaxHeight “300”
C bg_softLandingMinHeight “128”
C bg_swingSpeed “0.2”
bg_viewBobAmplitudeBase “0.16”
C bg_viewBobAmplitudeDucked “0.0075 0.0075”
C bg_viewBobAmplitudeDuckedAds “0.0075 0.0075”
C bg_viewBobAmplitudeProne “0.02 0.005”
C bg_viewBobAmplitudeRoll “1.5”
C bg_viewBobAmplitudeSprinting “0.02 0.014”
C bg_viewBobAmplitudeStanding “0.007 0.007”
C bg_viewBobAmplitudeStandingAds “0.007 0.007”
C bg_viewBobLag “0.25”
C bg_viewBobMax “8”
C bg_viewKickMax “90”
C bg_viewKickMin “5”
C bg_viewKickRandom “0.4”
C bg_viewKickScale “0.2”
bg_weaponBobAmplitudeBase “0.16”
C bg_weaponBobAmplitudeDucked “0.045 0.025”
C bg_weaponBobAmplitudeProne “0.02 0.005”
C bg_weaponBobAmplitudeRoll “1.5”
C bg_weaponBobAmplitudeSprinting “0.02 0.014”
C bg_weaponBobAmplitudeStanding “0.055 0.025”
C bg_weaponBobLag “0.25”
C bg_weaponBobMax “8”
C bullet_penetration_enabled “1”
C bullet_penetrationMinFxDist “30”
C bullet_ricochetBaseChance “0.5”
C camera_thirdPerson “0”
C camera_thirdPersonAdsTransScale “2”
C camera_thirdPersonCrosshairOffset “0.35”
C camera_thirdPersonFovScale “0.9”
C camera_thirdPersonOffset “-120 0 14”
C camera_thirdPersonOffsetAds “-60 -20 4”
C camera_thirdPersonOffsetTurretAds “-80 0 14”
C cameraShakeRemoteHelo_Angles “0.221 0.15 2”
C cameraShakeRemoteHelo_Freqs “31 90 0.5”
C cameraShakeRemoteHelo_SpeedRange “2000 5000”
C cameraShakeRemoteMissile_Angles “0.05 0.7 0.07”
C cameraShakeRemoteMissile_Freqs “42 0.7 100”
C cameraShakeRemoteMissile_SpeedRange “1000 4000”
C cg_airstrikeKillCamCloseXYDist “24”
C cg_airstrikeKillCamCloseZDist “24”
C cg_airstrikeKillCamFarBlur “2”
C cg_airstrikeKillCamFarBlurDist “300”
C cg_airstrikeKillCamFarBlurStart “100”
C cg_airstrikeKillCamFov “50”
C cg_airstrikeKillCamNearBlur “4”
C cg_airstrikeKillCamNearBlurEnd “100”
C cg_airstrikeKillCamNearBlurStart “0”
A cg_blood “1”
A cg_brass “1”
C cg_centertime “5”
A cg_chatHeight “4”
A cg_chatTime “12000”
C cg_chatWithOtherTeams “0”
A cg_connectionIconSize “0”
C cg_constantSizeHeadIcons “0”
C cg_crosshairAlpha “1”
C cg_crosshairAlphaMin “0.5”
C cg_crosshairDynamic “0”
C cg_crosshairEnemyColor “1”
C cg_crosshairVerticalOffset “0”
C cg_cullBulletAngle “50”
C cg_cullBullets “1”
A cg_cursorHints “4”
C cg_deadChatWithDead “0”
C cg_deadChatWithTeam “0”
C cg_deadHearAllLiving “0”
C cg_deadHearTeamLiving “0”
C cg_debug_overlay_viewport “0”
C cg_debugevents “-1”
C cg_debugInfoCornerOffset “0 -30”
C cg_debugposition “0”
A cg_descriptiveText “1”
C cg_dobjdump “-1”
C cg_draw2D “1”
A cg_drawBreathHint “1”
C cg_drawCrosshair “1”
C cg_drawCrosshairNames “1”
cg_drawCrosshairNamesPosX “300”
cg_drawCrosshairNamesPosY “180”
C cg_drawDamageDirection “1”
C cg_drawDamageFlash “0”
cg_drawFPS “Off”
A cg_drawFPSLabels “1”
C cg_drawFriendlyNames “1”
C cg_drawGun “1”
C cg_drawHealth “0”
A cg_drawMantleHint “1”
C cg_drawMaterial “Off”
cg_drawpaused “1”
cg_drawScriptUsage “0”
C cg_drawShellshock “1”
A cg_drawSnapshot “0”
C cg_drawSplatter “0”
C cg_drawSplatterTest “0”
A cg_drawStatsSource “0”
cg_drawTalk “ALL”
C cg_drawThroughWalls “0”
A cg_drawTurretCrosshair “1”
A cg_drawViewpos “0”
C cg_dumpAnims “-1”
C cg_enemyNameFadeIn “250”
C cg_enemyNameFadeOut “250”
cg_errordecay “100”
C cg_everyoneHearsEveryone “0”
C cg_explosiveKillCamBackDist “35”
C cg_explosiveKillCamGroundBackDist “30”
C cg_explosiveKillCamGroundUpDist “15”
C cg_explosiveKillCamStopDecelDist “100”
C cg_explosiveKillCamStopDist “350”
C cg_explosiveKillCamUpDist “5”
C cg_explosiveKillCamWallOutDist “10”
C cg_explosiveKillCamWallSideDist “30”
C cg_flashbangNameFadeIn “1000”
C cg_flashbangNameFadeOut “50”
C cg_footsteps “1”
C cg_fov “65”
C cg_fovMin “1”
C cg_fovScale “1”
C cg_friendlyNameFadeIn “0”
C cg_friendlyNameFadeOut “1500”
A cg_gameBoldMessageWidth “390”
A cg_gameMessageWidth “455”
C cg_gun_x “0”
C cg_gun_y “0”
C cg_gun_z “0”
A cg_headIconMinScreenRadius “0.015”
C cg_heliKillCamFarBlur “2”
C cg_heliKillCamFarBlurDist “300”
C cg_heliKillCamFarBlurStart “100”
C cg_heliKillCamFov “15”
C cg_heliKillCamNearBlur “4”
C cg_heliKillCamNearBlurEnd “100”
C cg_heliKillCamNearBlurStart “0”
A cg_hintFadeTime “100”
A cg_hudChatIntermissionPosition “5 110”
A cg_hudChatPosition “5 200”
A cg_hudDamageIconHeight “64”
A cg_hudDamageIconInScope “0”
A cg_hudDamageIconOffset “128”
A cg_hudDamageIconTime “6000”
A cg_hudDamageIconWidth “128”
A cg_hudGrenadeIconEnabledFlash “0”
A cg_hudGrenadeIconHeight “25”
A cg_hudGrenadeIconInScope “0”
A cg_hudGrenadeIconMaxHeight “104”
C cg_hudGrenadeIconMaxRangeFlash “500”
C cg_hudGrenadeIconMaxRangeFrag “250”
A cg_hudGrenadeIconOffset “50”
A cg_hudGrenadeIconWidth “25”
A cg_hudGrenadePointerHeight “12”
A cg_hudGrenadePointerPivot “12 27”
cg_hudGrenadePointerPulseFreq “1.7”
cg_hudGrenadePointerPulseMax “1.85”
cg_hudGrenadePointerPulseMin “0.3”
A cg_hudGrenadePointerWidth “25”
cg_hudlegacysplitscreenscale “2”
cg_hudMapBorderWidth “2”
cg_hudMapFriendlyHeight “15”
cg_hudMapFriendlyWidth “15”
cg_hudMapPlayerHeight “20”
cg_hudMapPlayerWidth “20”
C cg_hudMapRadarLineThickness “0.15”
cg_hudObjectiveTextScale “0.3”
A cg_hudProneY “-160”
A cg_hudSayPosition “5 175”
cg_hudsplitscreencompassscale “1.5”
cg_hudsplitscreenstancescale “2”
cg_hudStanceFlash “1 1 1 1”
A cg_hudStanceHintPrints “0”
A cg_hudVotePosition “5 220”
A cg_invalidCmdHintBlinkInterval “600”
A cg_invalidCmdHintDuration “1800”
C cg_javelinKillCamCloseZDist “128”
C cg_javelinKillCamDownDist “150”
C cg_javelinKillCamFov “60”
C cg_javelinKillCamLookLerpDist “3000”
C cg_javelinKillCamPassDist “50”
C cg_javelinKillCamPassTime “5”
C cg_javelinKillCamUpDist “200”
C cg_killCamDefaultLerpTime “300”
C cg_killCamTurretLerpTime “900”
A cg_laserlight “1”
C cg_levelReverbDryLevel “0.9”
C cg_levelReverbEnabled “1”
C cg_levelReverbRoomType “city”
C cg_levelReverbWetLevel “0.15”
A cg_mapLocationSelectionCursorSpeed “0.6”
A cg_marks_ents_player_only “0”
C cg_minCullBulletDist “128”
cg_nopredict “0”
C cg_overheadIconSize “0.7”
C cg_overheadNamesFarDist “1024”
C cg_overheadNamesFarScale “0.75”
C cg_overheadNamesFont “2”
C cg_overheadNamesGlow “0 0 0 1”
C cg_overheadNamesMaxDist “10000”
C cg_overheadNamesNearDist “256”
C cg_overheadNamesSize “0.5”
C cg_overheadRankSize “0.5”
C cg_overheadTitlesFont “2”
C cg_overheadTitleSize “0.5”
U A cg_predictItems “1”
cg_predictItemsDuration “5”
C cg_remoteMissileKillCamBackDist “300”
C cg_remoteMissileKillCamUpDist “60”
C cg_rocketKillCamBackDist “70”
C cg_rocketKillCamUpDist “10”
cg_scoreboardBannerHeight “35”
cg_scoreboardFont “0”
cg_scoreboardHeaderFontScale “0.35”
cg_scoreboardHeight “435”
cg_scoreboardItemHeight “18”
cg_scoreboardMyColor “1 0.8 0.4 1”
cg_scoreboardPingGraph “1”
cg_scoreboardPingHeight “0.7”
cg_scoreboardPingText “0”
cg_scoreboardPingWidth “0.036”
cg_scoreboardRankFontScale “0.25”
cg_scoreboardScrollStep “3”
cg_scoreboardTextOffset “0.5”
cg_scoreboardWidth “500”
A cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961”
A cg_ScoresPing_HighColor “0.8 0 0 1”
A cg_ScoresPing_Interval “100”
A cg_ScoresPing_LowColor “0 0.74902 0 1”
A cg_ScoresPing_MaxBars “4”
A cg_ScoresPing_MedColor “0.8 0.8 0 1”
A cg_scriptIconSize “0”
cg_showmiss “0”
A cg_splatterHitAlpha “1”
A cg_splatterHitFadeInTime “0.05”
A cg_splatterHitFadeOutTime “0.1”
A cg_splatterHitFullInTime “0”
A cg_splatterHitInnerAngle “15”
A cg_splatterHitInnerRadius “0”
C cg_splatterHitOntoScreen “0”
A cg_splatterHitOuterAngle “30”
A cg_splatterHitOuterRadius “0.6”
A cg_splatterTrackAlpha “1”
A cg_splatterTrackFadeInTime “0”
A cg_splatterTrackFadeOutTime “0.5”
A cg_splatterTrackFullInTime “0.3”
C cg_splatterTrackIndependent “1”
A cg_splatterTrackInnerAngle “5”
A cg_splatterTrackInnerRadius “0.4”
C cg_splatterTrackOntoScreen “0”
A cg_splatterTrackOuterAngle “20”
A cg_splatterTrackOuterRadius “0.6”
A cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2”
A cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8”
A cg_sprintMeterFullColor “0.8 0.8 0.8 0.8”
A cg_subtitleMinTime “3”
A cg_subtitleWidthStandard “520”
A cg_subtitleWidthWidescreen “520”
A cg_teamChatsOnly “0”
C cg_thirdPerson “0”
C cg_thirdPersonAngle “0”
C cg_thirdPersonMode “Fixed”
C cg_thirdPersonRange “120”
C cg_turretKillCamBackDist “10”
C cg_turretKillCamFov “50”
C cg_turretKillCamUpDist “10”
C cg_viewVehicleInfluence “1”
A cg_viewZSmoothingMax “16”
A cg_viewZSmoothingMin “1”
A cg_viewZSmoothingTime “0.1”
A cg_voiceIconSize “0”
C cg_watersheeting “1”
A cg_waterSheeting_brightness “0”
A cg_waterSheeting_contrast “1”
A cg_waterSheeting_darkTint “1 1 1”
A cg_waterSheeting_desaturation “0”
A cg_waterSheeting_distortionScaleFactor “0.021961 1 0 0”
A cg_waterSheeting_enable “0”
A cg_waterSheeting_fadeDuration “2”
A cg_waterSheeting_lightTint “0.780261 1 1”
A cg_waterSheeting_magnitude “0.0655388”
A cg_waterSheeting_radius “4.44051”
cg_weapHitCullAngle “45”
cg_weapHitCullEnable “1”
A cg_weaponCycleDelay “0”
cg_weaponHintsCoD1Style “1”
C cg_weaponVisInterval “4”
A cg_youInKillCamSize “6”
cl_analog_attack_threshold “0.8”
cl_anglespeedkey “1.5”
cl_bypassMouseInput “0”
cl_connectionAttempts “15”
cl_connectTimeout “120”
cl_demoBackJump “20000”
cl_demoFastTimescaleSpeed “3”
cl_demoForwardJump “4000”
cl_demoSlowTimescaleSpeed “0.4”
cl_dirSelConvergenceTime “0.1”
A cl_freelook “1”
cl_freezeDemo “0”
cl_hudDrawsBehindUI “1”
R cl_ingame “0”
A cl_maxpackets “30”
A cl_maxPing “800”
cl_migrationTimeout “40”
R cl_motdString “”
A cl_mouseAccel “0”
cl_nodelta “0”
cl_noprint “0”
A cl_packetdup “1”
R cl_paused “0”
A cl_pitchspeed “140”
cl_serverStatusResendTime “750”
cl_showmouserate “0”
cl_shownet “0”
cl_shownuments “0”
cl_showSend “0”
cl_showServerCommands “0”
cl_showTimeDelta “0”
cl_stanceHoldTime “300”
cl_timeout “20”
U A cl_voice “1”
A cl_yawspeed “140”
C clientSideEffects “1”
com_animCheck “0”
com_cinematicEndInWhite “0”
R com_errorResolveCommand “”
com_filter_output “0”
A com_maxfps “85”
com_maxFrameTime “100”
A com_recommendedSet “1”
com_statmon “0”
R C com_timescale “1”
compass “1”
C compassClampIcons “1”
compassCoords “740 3590 400”
compassECoordCutoff “37”
C compassEnemyFootstepEnabled “0”
C compassEnemyFootstepMaxRange “500”
C compassEnemyFootstepMaxZ “100”
C compassEnemyFootstepMinSpeed “140”
C compassFastRadarUpdateTime “2”
compassFriendlyHeight “16”
compassFriendlyWidth “16”
C compassHellfireTargetSpot “0”
C compassHideSansObjectivePointer “0”
C compassHideVehicles “0”
C compassMaxRange “2500”
compassMinRadius “0.0001”
compassMinRange “0.0001”
compassObjectiveArrowHeight “20”
compassObjectiveArrowOffset “2”
compassObjectiveArrowRotateDist “5”
compassObjectiveArrowWidth “20”
compassObjectiveDetailDist “10”
compassObjectiveDrawLines “1”
compassObjectiveHeight “20”
compassObjectiveIconHeight “16”
compassObjectiveIconWidth “16”
compassObjectiveMaxHeight “70”
compassObjectiveMaxRange “2048”
compassObjectiveMinAlpha “1”
compassObjectiveMinDistRange “1”
compassObjectiveMinHeight “-70”
compassObjectiveNearbyDist “4”
compassObjectiveNumRings “10”
compassObjectiveRingSize “80”
compassObjectiveRingTime “10000”
compassObjectiveTextHeight “18”
compassObjectiveTextScale “0.3”
compassObjectiveWidth “20”
compassPlayerHeight “18.75”
compassPlayerWidth “18.75”
C compassRadarLineThickness “0.4”
C compassRadarPingFadeTime “4”
C compassRadarUpdateTime “4”
compassRotation “1”
A compassSize “1”
C compassSoundPingFadeTime “2”
C compassTickertapeStretch “0.5”
con_default_console_filter “*”
A con_errormessagetime “8”
A con_gameMsgWindow0FadeInTime “0.25”
A con_gameMsgWindow0FadeOutTime “0.5”
AL con_gameMsgWindow0Filter “gamenotify obituary”
A con_gameMsgWindow0LineCount “4”
A con_gameMsgWindow0MsgTime “5”
A con_gameMsgWindow0ScrollTime “0.25”
A con_gameMsgWindow0SplitscreenScale “1.5”
A con_gameMsgWindow1FadeInTime “0.25”
A con_gameMsgWindow1FadeOutTime “0.5”
AL con_gameMsgWindow1Filter “boldgame”
A con_gameMsgWindow1LineCount “1”
A con_gameMsgWindow1MsgTime “3”
A con_gameMsgWindow1ScrollTime “0.25”
A con_gameMsgWindow1SplitscreenScale “1.5”
A con_gameMsgWindow2FadeInTime “0.75”
A con_gameMsgWindow2FadeOutTime “0.5”
AL con_gameMsgWindow2Filter “subtitle”
A con_gameMsgWindow2LineCount “7”
A con_gameMsgWindow2MsgTime “5”
A con_gameMsgWindow2ScrollTime “0.25”
A con_gameMsgWindow2SplitscreenScale “1.5”
A con_gameMsgWindow3FadeInTime “0.25”
A con_gameMsgWindow3FadeOutTime “0.5”
AL con_gameMsgWindow3Filter “”
A con_gameMsgWindow3LineCount “5”
A con_gameMsgWindow3MsgTime “5”
A con_gameMsgWindow3ScrollTime “0.25”
A con_gameMsgWindow3SplitscreenScale “1.5”
A con_inputBoxColor “0.25 0.25 0.2 1”
A con_inputHintBoxColor “0.4 0.4 0.35 1”
A con_matchPrefixOnly “1”
A con_minicon “0”
A con_miniconlines “5”
A con_minicontime “4”
A con_outputBarColor “1 1 0.95 0.6”
A con_outputSliderColor “0.15 0.15 0.1 0.6”
A con_outputWindowColor “0.35 0.35 0.3 0.75”
con_typewriterColorBase “1 1 1”
A con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1”
A con_typewriterColorGlowCompleted “0 0.3 0.8 1”
A con_typewriterColorGlowFailed “0.8 0 0 1”
A con_typewriterColorGlowUpdated “0 0.6 0.18 1”
A con_typewriterDecayDuration “700”
A con_typewriterDecayStartTime “6000”
A con_typewriterPrintSpeed “50”
cpu_speed_12players “3”
cpu_speed_18players “6”
cpu_speed_8players “2.7”
developer “0”
developer_script “0”
didyouknow “@PLATFORM_DYK_IW4_MSG17”
drawEntityCount “0”
drawEntityCountPos “-55 -180”
drawEntityCountSize “32”
drawKillcamData “0”
drawKillcamDataPos “-55 -340”
drawKillcamDataSize “32”
A drawLagometer “0”
drawServerBandwidth “0”
drawServerBandwidthPos “-55 -340”
A dynEnt_active “1”
C dynEnt_bulletForce “1000”
C dynEnt_damageScale “1”
C dynEnt_explodeForce “12500”
C dynEnt_explodeMaxEnts “20”
C dynEnt_explodeMinForce “40”
C dynEnt_explodeSpinScale “3”
C dynEnt_explodeUpbias “0.5”
C dynEnt_explodingBulletForce “3500”
C dynEnt_explodingBulletMaxEnts “5”
C dynEnt_explodingBulletMinForce “5”
C dynEnt_explodingBulletSpinScale “1”
C dynEnt_explodingBulletUpbias “0.5”
C fixedtime “0”
C FoFIconMaxSize “640”
C FoFIconMinSize “30”
C FoFIconScale “1.3”
C FoFIconSpawnTimeDelay “1”
C FoFIconSpawnTimeFade “5”
C friction “5.5”
I fs_basegame “”
I fs_basepath “G:\codmw2”
I fs_cdpath “”
I fs_copyfiles “0”
fs_debug “0”
S I fs_game “”
I fs_homepath “G:\codmw2”
LC fs_ignoreLocalized “0”
C fx_count “0”
fx_cull_elem_draw “1”
fx_cull_elem_spawn “1”
C fx_debugBolt “0”
C fx_draw “1”
C fx_drawClouds “1”
C fx_enable “1”
C fx_freeze “0”
C fx_mark_profile “0”
A fx_marks “1”
A fx_marks_ents “1”
A fx_marks_smodels “1”
C fx_profile “0”
C fx_profileFilter “”
C fx_profileSkip “0”
C fx_profileSort “cost”
C fx_visMinTraceDist “80”
A g_allowvote “1”
S L g_gametype “war”
g_gravity “800”
S g_hardcore “0”
g_logsync “2”
g_synchronousClients “0”
R gameMode “mp”
A glass_angular_vel “5 35”
C glass_break “1”
A glass_debug “0”
A glass_edge_angle “5 10”
A glass_fall_delay “0.2 0.9”
A glass_fall_gravity “800”
A glass_fall_ratio “1.5 3”
A glass_fringe_maxcoverage “0.2”
A glass_fringe_maxsize “150”
A glass_fx_chance “0.25”
A glass_hinge_friction “50”
A glass_linear_vel “200 400”
A glass_max_pieces_per_frame “100”
A glass_max_shatter_fx_per_frame “6”
A glass_physics_chance “0.15”
A glass_physics_maxdist “512”
A glass_shard_maxsize “300”
A glass_shattered_scale “48”
A glass_trace_interval “100”
heli_barrelMaxVelocity “1250”
heli_barrelRotation “70”
heli_barrelSlowdown “360”
R hiDef “1”
C hud_bloodOverlayLerpRate “0.3”
A hud_deathQuoteFadeTime “1000”
A hud_enable “1”
A hud_fade_ammodisplay “0”
C hud_fade_compass “0”
A hud_fade_healthbar “2”
A hud_fade_offhand “0”
A hud_fade_sprint “1.7”
A hud_fade_stance “1.7”
A hud_fadeout_speed “0.1”
A hud_flash_period_offhand “0.5”
A hud_flash_time_offhand “2”
A hud_health_pulserate_critical “0.5”
A hud_health_pulserate_injured “1”
A hud_health_startpulse_critical “0.33”
A hud_health_startpulse_injured “1”
C hudElemPausedBrightness “0.4”
AL in_mouse “1”
A intro “0”
iwnet_debug “0”
iwnet_maxResendTime “120”
iwnet_minResendTime “4”
iwnet_searching “1”
iwnet_sessionFullHeartbeat “20000”
iwnet_sessionHeartbeat “5000”
iwnet_sessions “1”
iwnet_xuid “504”
C jump_height “39”
C jump_ladderPushVel “128”
C jump_slowdownEnable “1”
C jump_spreadAdd “64”
C jump_stepSize “18”
koth_autodestroytime “60”
koth_capturetime “20”
koth_delayPlayer “0”
koth_destroytime “10”
koth_extraDelay “0”
koth_kothmode “0”
koth_proMode “0”
koth_spawnDelay “60”
koth_spawntime “30”
C laserDebug “0”
C laserEndOffset “0.5”
C laserFlarePct “0.2”
C laserFlarePct_alt “0”
C laserForceOn “0”
A laserLight “1”
C laserLightBeginOffset “13”
C laserLightBodyTweak “15”
C laserLightEndOffset “-3”
C laserLightRadius “3”
C laserLightRadius_alt “100”
A laserLightWithoutNightvision “0”
C laserRadius “0.8”
C laserRadius_alt “30”
C laserRange “1500”
C laserRange_alt “5000”
C laserRangePlayer “1500”
loading_sre_fatal “1”
lobby_animationSpeed “30”
lobby_animationTilesHigh “4”
lobby_animationTilesWide “8”
lobby_numAnimationFrames “30”
lobby_partySearchWaitTime “1000”
lobby_searchingPartyColor “0.941177 0.768627 0.321569
AL loc_forceEnglish “0”
AL loc_language “0”
L loc_translate “1”
loc_warnings “0”
loc_warningsAsErrors “0”
loc_warningsUI “0”
logfile “1”
lowAmmoWarningColor1 “0.701961 0.701961 0.701961 0.8”
lowAmmoWarningColor2 “1 1 1 1”
lowAmmoWarningNoAmmoColor1 “0.8 0.25098 0.301961 0.8”
lowAmmoWarningNoAmmoColor2 “1 0.25098 0.301961 1”
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0.301961
lowAmmoWarningNoReloadColor2 “0.701961 0.701961 0.301961 1”
lowAmmoWarningPulseFreq “2.3”
lowAmmoWarningPulseMax “1.5”
lowAmmoWarningPulseMin “0”
lsp_debug “0”
A m_filter “0”
A m_forward “0.25”
A m_pitch “0.022”
A m_side “0.25”
A m_yaw “0.022”
C mantle_check_angle “60”
C mantle_check_radius “0.1”
C mantle_check_range “20”
C mantle_debug “0”
C mantle_enable “1”
C mantle_max_vertical_end_velocity “0”
C mantle_view_yawcap “60”
R mapcrc “0”
S R mapname “”
C masterPort “20810”
C masterServerName “cod4master.activision.com”
matchmaking_debug “1”
maxVoicePacketsPerSec “100”
maxVoicePacketsPerSecForServer “20”
migration_blocksperframe “0”
C migration_dvarErrors “1”
migration_limit “5”
migration_msgtimeout “500”
migration_timeBetween “30000”
migration_verboseBroadcastTime “100”
migrationPingTime “10”
C missileRemoteFOV “15”
C missileRemoteSteerPitchRange “1 87”
C missileRemoteSteerPitchRate “35”
C missileRemoteSteerYawRate “35”
A monkeytoy “0”
motd “Welcome to Modern Warfare 2 multiplayer”
C motionTrackerBlurDuration “0.2”
motionTrackerCenterX “0”
motionTrackerCenterY “-0.37”
C motionTrackerPingFadeTime “3”
motionTrackerPingPitchAddPerEnemy “0”
motionTrackerPingPitchBase “1”
motionTrackerPingPitchNearby “2”
motionTrackerPingSize “0.2”
C motionTrackerRange “1600”
C motionTrackerSweepAngle “90”
C motionTrackerSweepInterval “3”
C motionTrackerSweepSpeed “2000”
C mp_paused “0”
msg_dumpEnts “0”
msg_hudelemspew “0”
msg_printEntityNums “0”
U A name “”
L net_ip “localhost”
net_lanauthorize “0”
AL net_noipx “0”
AL net_noudp “0”
L net_port “28960”
net_profile “0”
net_showprofile “0”
AL net_socksEnabled “0”
AL net_socksPassword “”
AL net_socksPort “1080”
AL net_socksServer “”
AL net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0”
nightVisionFadeInOutTime “0.1”
nightVisionPowerOnTime “0.3”
C objectiveFadeTimeGoingOff “0.5”
C objectiveFadeTimeGoingOn “1”
C objectiveFadeTimeWaitOff “2”
C objectiveFadeTimeWaitOn “2”
C objectiveFadeTooClose “0.1”
C objectiveFadeTooFar “25”
C objectiveFontSize “0.6”
C objectiveHide “0”
C objectiveTextOffsetY “-5.33”
C onlinegame “0”
onlinegameandhost “0”
onlineunrankedgameandhost “0”
overrideNVGModelWithKnife “0”
packetDebug “0”
C painReverbDryLevel “0.5”
C painReverbRoomType “underwater”
C painReverbWetLevel “0.4”
C painVisionLerpOutRate “0.3”
C painVisionTriggerHealth “0.55”
C party_autoteams “1”
party_connectTimeout “1000”
party_connectToOthers “1”
party_currentSearchTier “2”
party_debug “0”
party_defaultSearchTier “2”
party_editingsettings “0”
party_firstSubpartyIndex “0”
R party_gamesize “”
party_gameStartTimerLength “10”
R party_gametype “”
R party_host “0”
party_hostmigration “1”
R party_hostname “”
R party_IAmSelected “0”
R party_kickplayerquestion “”
party_listFocus “0”
R party_lobbyPlayerCount “”
R party_mapname “”
R party_mappacks “”
party_matchedPlayerCount “4”
party_maxplayers “16”
party_maxPrivatePartyPlayers “18”
party_maxSearchTier “6”
party_maxTeamDiff “1”
R party_membersMissingMapPack “0”
party_minLobbyTime “60”
party_minplayers “2”
party_msPerTier “50”
R party_partyPlayerCount “”
R party_playervisible “0”
party_pregameStartTimerLength “5”
party_searchPauseTime “2000”
party_searchRandomDelay “500”
party_searchResultsLifetime “45000”
party_searchResultsMin “2000”
R party_selectedIndex “0”
R party_selectedIndexChangedTime “0”
party_statusString “”
party_teambased “1”
party_teamsVisible “0”
party_timer “0”
party_vetoButtonVisible “0”
party_vetoDelayTime “4”
party_vetoPassed “0”
party_vetoPercentRequired “0.501”
party_vetoStatus “”
partymigrate_broadcast_interval “200”
partymigrate_cpuBonusPing “25”
partymigrate_cpuBonusThreshold “0.5”
partymigrate_pingtest_retry “100”
partymigrate_pingtest_timeout “600”
partymigrate_selectiontime “1800”
partymigrate_timeout “8000”
partymigrate_timeoutmax “15000”
U password “”
perk_armorPiercingDamage “40”
perk_blastShield “65”
C perk_bulletPenetrationMultiplier “2”
C perk_diveDistanceCheck “64”
C perk_diveGravityScale “0.75”
C perk_diveVelocity “250”
C perk_diveViewRollResetSpeed “4”
C perk_diveViewRollSpeed “0.5”
C perk_diveViewRollTarget “45”
C perk_extendedMagsMGAmmo “10”
C perk_extendedMagsPistolAmmo “5”
C perk_extendedMagsRifleAmmo “10”
C perk_extendedMagsSMGAmmo “10”
C perk_extendedMagsSpreadAmmo “5”
C perk_extendedMeleeRange “176”
C perk_extraBreath “5”
C perk_fastSnipeScale “2”
C perk_footstepVolumeAlly “0.25”
C perk_footstepVolumeEnemy “4”
C perk_footstepVolumePlayer “0.25”
C perk_grenadeDeath “frag_grenade_short_mp”
C perk_improvedExtraBreath “5”
C perk_lightWeightViewBobScale “0.75”
C perk_parabolicAngle “180”
C perk_parabolicIcon “specialty_parabolic”
C perk_parabolicRadius “400”
C perk_quickDrawSpeedScale “1.5”
perk_scavengerMode “0”
C perk_sprintMultiplier “2”
C perk_sprintRecoveryMultiplierActual “0.6”
C perk_sprintRecoveryMultiplierVisual “0.6”
C perk_weapRateMultiplier “0.75”
C perk_weapReloadMultiplier “0.5”
C perk_weapSpreadMultiplier “0.65”
C phys_autoDisableAngular “57”
C phys_autoDisableFastAngular “270”
C phys_autoDisableFastLinear “40”
C phys_autoDisableFastTime “0.5”
C phys_autoDisableLinear “20”
C phys_autoDisableTime “0.9”
C phys_bulletSpinScale “3”
C phys_bulletUpBias “0.5”
phys_cfm “0.0001”
C phys_collUseEntities “0”
phys_contact_cfm “1e-005”
phys_contact_cfm_ragdoll “0.001”
C phys_contact_cfm_vehicle “0.001”
C phys_contact_cfm_vehicleSoft “0.05”
phys_contact_erp “0.8”
phys_contact_erp_ragdoll “0.3”
C phys_contact_erp_vehicle “0.5”
C phys_contact_erp_vehicleSoft “0.05”
C phys_csl “0.3”
C phys_dragAngular “0.5”
C phys_dragLinear “0.03”
phys_drawAwake “0”
phys_drawCollisionObj “0”
phys_drawCollisionWorld “0”
phys_drawcontacts “0”
phys_drawDebugInfo “0”
phys_dumpcontacts “0”
phys_erp “0.8”
C phys_frictionScale “1”
C phys_gravity “-800”
C phys_gravity_ragdoll “-800”
phys_gravityChangeWakeupRadius “120”
phys_jitterMaxMass “200”
phys_joint_cfm “0.0001”
phys_joint_stop_cfm “0.0001”
phys_joint_stop_erp “0.8”
C phys_jointPullThreshold “4”
phys_mcv “20”
phys_mcv_ragdoll “1000”
C phys_mcv_vehicle “300”
phys_minImpactMomentum “250”
C phys_narrowObjMaxLength “4”
C phys_noIslands “0”
C phys_qsi “15”
C phys_reorderConst “1”
C physVeh_collideWithClipOnly “0”
C physVeh_explodeForce “800”
C physVeh_explodeSpinScale “3”
C physVeh_jump “0”
C physVeh_minImpactMomentum “17.6”
C physVeh_pathConstraintCfm “1e-006”
C physVeh_pathConstraintErp “0.8”
C physVeh_slideReductionForHighSpeed “0”
C physVeh_StepsPerFrame “3”
C player_adsExitDelay “0”
C player_backSpeedScale “0.7”
C player_breath_fire_delay “0”
C player_breath_gasp_lerp “6”
C player_breath_gasp_scale “4.5”
C player_breath_gasp_time “1”
C player_breath_hold_lerp “1”
C player_breath_hold_time “4.5”
C player_breath_snd_delay “1”
C player_breath_snd_lerp “2”
C player_burstFireCooldown “0.2”
C player_debugHealth “0”
C player_dmgtimer_flinchTime “500”
C player_dmgtimer_maxTime “750”
C player_dmgtimer_minScale “0”
C player_dmgtimer_stumbleTime “500”
C player_dmgtimer_timePerPoint “100”
R C player_footstepsThreshhold “0”
C player_lastStandCrawlSpeedScale “0.2”
C player_lastStandDebug “0”
C player_lean_rotate_crouch_left “0.8”
C player_lean_rotate_crouch_right “0.3”
C player_lean_rotate_left “0.8”
C player_lean_rotate_right “0.4”
C player_lean_shift_crouch_left “4”
C player_lean_shift_crouch_right “15”
C player_lean_shift_left “5”
C player_lean_shift_right “9”
C player_meleeHeight “10”
C player_meleeRange “64”
C player_meleeWidth “10”
C player_move_factor_on_torso “0”
R C player_moveThreshhold “10”
C player_runThreshhold “110”
C player_scopeExitOnDamage “0”
C player_spectateSpeedScale “1”
C player_sprintCameraBob “0.5”
player_sprintForwardMinimum “105”
C player_sprintMinTime “1”
C player_sprintRechargePause “0”
C player_sprintSpeedScale “1.5”
C player_sprintStrafeSpeedScale “0.667”
C player_sprintTime “4”
C player_sprintUnlimited “0”
C player_strafeAnimCosAngle “0.5”
C player_strafeSpeedScale “0.8”
C player_sustainAmmo “0”
C player_turnAnims “0”
C player_view_pitch_down “85”
C player_view_pitch_up “85”
playlist “0”
playlistFilename “playlists.info”
privateMatch_joinPassword “”
privateMatch_serverPassword “”
C profileMenuOption_blacklevel “0”
C profileMenuOption_gamma “0.8”
C profileMenuOption_safeAreaHorz “0.85”
C profileMenuOption_safeAreaVert “0.85”
C profileMenuOption_volume “0.8”
S R protocol “134”
A r_aaAlpha “dither (fast)”
AL r_aaMaxQuality “0”
AL r_aaSamples “2”
AL r_altModelLightingUpdate “0”
AL r_aspectRatio “auto”
C r_atlasAnimFPS “15”
A r_autopriority “0”
A r_blacklevel “0”
C r_blur “0”
C r_brightness “0”
r_cacheModelLighting “1”
r_cacheSModelLighting “1”
r_clear “never”
r_clearColor “0 0 0 0”
r_clearColor2 “0 0 0 0”
C r_colorMap “Unchanged”
C r_contrast “1”
AL r_customMode “”
A r_debugLineWidth “1”
C r_debugShader “none”
A r_depthPrepass “None”
C r_desaturation “1”
r_detail “1”
C r_detailMap “Unchanged”
C r_diffuseColorScale “1”
AL r_displayRefresh “60 Hz”
A r_distortion “1”
A r_dlightLimit “4”
C r_dof_bias “0.5”
A r_dof_enable “1”
C r_dof_farBlur “1.8”
C r_dof_farEnd “7000”
C r_dof_farStart “1000”
C r_dof_nearBlur “6”
C r_dof_nearEnd “60”
C r_dof_nearStart “10”
C r_dof_tweak “0”
C r_dof_viewModelEnd “8”
C r_dof_viewModelStart “2”
C r_dpvsFilterDebug “0”
C r_drawDecals “1”
A r_drawSun “1”
A r_drawWater “1”
r_envMapExponent “5”
r_envMapMaxIntensity “0.5”
r_envMapMinIntensity “0.2”
r_envMapOverride “0”
r_envMapSunIntensity “2”
A r_fastSkin “0”
C r_filmAltShader “1”
r_filmTweakBrightness “0”
r_filmTweakContrast “1.4”
r_filmTweakDarkTint “0.7 0.85 1”
r_filmTweakDesaturation “0.2”
r_filmTweakDesaturationDark “0.2”
r_filmTweakEnable “0”
r_filmTweakInvert “0”
r_filmTweakLightTint “1.1 1.05 0.85”
r_filmTweakMediumTint “0.9 1 0.9”
C r_filmUseTweaks “0”
L r_floatz “1”
C r_fog “1”
C r_forceLod “none”
C r_fullbright “0”
AL r_fullscreen “0”
A r_gamma “0.8”
C r_glow “1”
A r_glow_allowed “1”
r_glow_allowed_script_forced “0”
C r_glowTweakBloomCutoff “0.5”
C r_glowTweakBloomDesaturation “0”
C r_glowTweakBloomIntensity0 “1”
C r_glowTweakEnable “0”
C r_glowTweakRadius0 “5”
C r_glowUseTweaks “0”
r_gpuSync “off”
r_heroLighting “1”
C r_highLodDist “-1”
r_ignore “0”
AL r_ignorehwgamma “0”
A r_inGameVideo “1”
r_lightCacheLessFrequentMaxDistance “64”
r_lightCacheLessFrequentPeriod “10”
r_lightGridContrast “0”
r_lightGridEnableTweaks “0”
r_lightGridIntensity “1”
r_lightGridUseTweakedValues “1”
C r_lightMap “Unchanged”
L r_loadForRenderer “1”
C r_lockPvs “0”
A r_lodBiasRigid “0”
A r_lodBiasSkinned “0”
A r_lodScaleRigid “1”
A r_lodScaleSkinned “1”
C r_lowestLodDist “-1”
C r_lowLodDist “-1”
C r_mediumLodDist “-1”
AL r_mode “1024×768”
LC r_modelVertColor “1”
AL r_monitor “0”
A r_multiGpu “0”
r_normal “1”
C r_normalMap “Unchanged”
r_outdoor “1”
r_outdoorFeather “8”
A r_picmip “0”
A r_picmip_bump “0”
A r_picmip_manual “0”
A r_picmip_spec “0”
AL r_picmip_water “0”
A r_polygonOffsetBias “-1”
A r_polygonOffsetScale “-1”
A r_portalBevels “0.7”
r_portalBevelsOnly “0”
r_portalMinClipArea “0.02”
C r_portalMinRecurseDepth “2”
C r_portalWalkLimit “0”
AL r_preloadShaders “0”
r_pretess “1”
C r_primaryLightTweakDiffuseStrength “1”
C r_primaryLightTweakSpecularStrength “1”
C r_primaryLightUseTweaks “0”
r_reflectionProbeGenerate “0”
r_reflectionProbeGenerateExit “0”
r_reflectionProbeRegenerateAll “0”
R r_rendererInUse “Shader model 3.0”
AL r_rendererPreference “Default”
C r_resampleScene “1”
C r_scaleViewport “1”
C r_showFbColorDebug “None”
C r_showFloatZDebug “0”
C r_showLightGrid “0”
C r_showMissingLightGrid “0”
C r_showPortals “0”
C r_showPortalsOverview “0”
C r_singleCell “0”
C r_skipPvs “0”
r_smc_enable “1”
r_smc_optimize “1”
r_smp_backend “1”
r_smp_worker “1”
r_smp_worker_thread0 “1”
r_smp_worker_thread1 “1”
A r_specular “1”
C r_specularColorScale “2.5”
C r_specularMap “Unchanged”
C r_spotLightBrightness “14”
C r_spotLightEndRadius “196”
C r_spotLightEntityShadows “1”
C r_spotLightExponent “2”
C r_spotLightFovInnerFraction “0.5”
C r_spotLightMaxLength “5000”
C r_spotLightShadows “1”
C r_spotLightSModelShadows “1”
C r_spotLightStartRadius “36”
r_sse_skinning “1”
C r_subwindow “0 1 0 1”
C r_sun_from_dvars “0”
r_sun_fx_position “0 0 0”
r_sunblind_fadein “0.5”
r_sunblind_fadeout “3”
r_sunblind_max_angle “5”
r_sunblind_max_darken “0.75”
r_sunblind_min_angle “30”
r_sunflare_fadein “1”
r_sunflare_fadeout “1”
r_sunflare_max_alpha “1”
r_sunflare_max_angle “2”
r_sunflare_max_size “2500”
r_sunflare_min_angle “45”
r_sunflare_min_size “0”
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5”
r_sunglare_fadeout “3”
r_sunglare_max_angle “5”
r_sunglare_max_lighten “0.75”
r_sunglare_min_angle “30”
r_sunsprite_shader “sun”
r_sunsprite_size “16”
A r_texFilterAnisoMax “4”
A r_texFilterAnisoMin “1”
C r_texFilterDisable “0”
C r_texFilterMipBias “0”
A r_texFilterMipMode “Unchanged”
L r_useLayeredMaterials “0”
L r_vc_makelog “0”
r_vc_showlog “0”
AL r_vsync “0”
r_warningRepeatDelay “5”
C r_zfar “0”
A r_zFeather “1”
C r_znear “4”
C r_znear_depthhack “0.1”
C radarjamDistMax “800”
C radarjamDistMin “350”
C radarjamSinCurve “0”
C ragdoll_baselerp_time “1000”
C ragdoll_bullet_force “500”
C ragdoll_bullet_upbias “0.5”
C ragdoll_debug “0”
ragdoll_dump_anims “0”
A ragdoll_enable “1”
C ragdoll_explode_force “18000”
C ragdoll_explode_upbias “0.8”
C ragdoll_exploding_bullet_force “5000”
C ragdoll_exploding_bullet_upbias “0.8”
C ragdoll_fps “20”
ragdoll_idle_min_velsq “2”
C ragdoll_jitter_scale “1”
C ragdoll_jointlerp_time “3000”
C ragdoll_max_life “4500”
A ragdoll_max_simulating “16”
ragdoll_max_stretch_pct “10”
C ragdoll_rotvel_scale “1”
C ragdoll_self_collision_scale “1.2”
ragdoll_stretch_iters “10”
U A rate “25000”
reliableResendTime “300”
reliableTimeoutTime “20000”
C RemoteCameraSounds_DryLevel “0.1”
C RemoteCameraSounds_RoomType “underwater”
C RemoteCameraSounds_WetLevel “0.5”
requireOpenNat “1”
R safeArea_adjusted_horizontal “1”
R safeArea_adjusted_vertical “1”
C safeArea_horizontal “0.85”
C safeArea_vertical “0.85”
scr_airdrop_ac130 “3”
scr_airdrop_ammo “17”
scr_airdrop_counter_uav “15”
scr_airdrop_emp “1”
scr_airdrop_harrier_airstrike “7”
scr_airdrop_helicopter “7”
scr_airdrop_helicopter_flares “5”
scr_airdrop_helicopter_minigun “3”
scr_airdrop_mega_ac130 “2”
scr_airdrop_mega_ammo “12”
scr_airdrop_mega_counter_uav “16”
scr_airdrop_mega_emp “0”
scr_airdrop_mega_harrier_airstrike “5”
scr_airdrop_mega_helicopter “5”
scr_airdrop_mega_helicopter_flares “3”
scr_airdrop_mega_helicopter_minigun “2”
scr_airdrop_mega_nuke “0”
scr_airdrop_mega_precision_airstrike “10”
scr_airdrop_mega_predator_missile “14”
scr_airdrop_mega_sentry “16”
scr_airdrop_mega_stealth_airstrike “3”
scr_airdrop_mega_uav “12”
scr_airdrop_nuke “0”
scr_airdrop_precision_airstrike “11”
scr_airdrop_predator_missile “12”
scr_airdrop_sentry “12”
scr_airdrop_stealth_airstrike “5”
scr_airdrop_uav “17”
scr_arena_numlives “1”
scr_arena_promode “0”
scr_arena_roundlimit “0”
scr_arena_roundswitch “3”
scr_arena_scorelimit “1”
scr_arena_timelimit “2.5”
scr_arena_winlimit “4”
scr_ctf_halftime “1”
scr_ctf_numlives “0”
scr_ctf_playerrespawndelay “0”
scr_ctf_promode “0”
scr_ctf_returntime “30”
scr_ctf_roundlimit “1”
scr_ctf_scorelimit “0”
scr_ctf_timelimit “10”
scr_ctf_waverespawndelay “10”
scr_ctf_winlimit “1”
scr_dd_addtime “2.5”
scr_dd_bombtimer “45”
scr_dd_defusetime “5”
scr_dd_numlives “0”
scr_dd_planttime “5”
scr_dd_playerrespawndelay “0”
scr_dd_promode “0”
scr_dd_roundlimit “3”
scr_dd_roundswitch “1”
scr_dd_scorelimit “1”
scr_dd_timelimit “2.5”
scr_dd_waverespawndelay “0”
scr_dd_winlimit “2”
scr_diehard “0”
scr_dm_numlives “0”
scr_dm_playerrespawndelay “0”
scr_dm_promode “0”
scr_dm_roundlimit “1”
scr_dm_scorelimit “1500”
scr_dm_timelimit “10”
scr_dm_waverespawndelay “0”
scr_dm_winlimit “1”
scr_dom_numlives “0”
scr_dom_playerrespawndelay “0”
scr_dom_promode “0”
scr_dom_roundlimit “1”
scr_dom_scorelimit “200”
scr_dom_timelimit “0”
scr_dom_waverespawndelay “0”
scr_dom_winlimit “1”
scr_explBulletMod “1”
scr_game_allowkillcam “1”
scr_game_deathpointloss “0”
scr_game_forceuav “0”
scr_game_graceperiod “0”
scr_game_hardpoints “1”
scr_game_killstreakdelay “0”
scr_game_onlyheadshots “0”
scr_game_perks “1”
scr_game_spectatetype “1”
scr_game_suicidepointloss “0”
scr_gtnw_numlives “0”
scr_gtnw_playerrespawndelay “0”
scr_gtnw_promode “0”
scr_gtnw_roundlimit “1”
scr_gtnw_roundswitch “0”
scr_gtnw_scorelimit “101”
scr_gtnw_timelimit “10”
scr_gtnw_waverespawndelay “0”
scr_gtnw_winlimit “1”
scr_hardcore “0”
scr_hardpoint_allowartillery “1”
scr_hardpoint_allowhelicopter “1”
scr_hardpoint_allowuav “1”
scr_koth_numlives “0”
scr_koth_playerrespawndelay “0”
scr_koth_promode “0”
scr_koth_roundlimit “1”
scr_koth_roundswitch “1”
scr_koth_scorelimit “250”
scr_koth_timelimit “15”
scr_koth_waverespawndelay “0”
scr_koth_winlimit “1”
scr_maxPerPlayerExplosives “2”
scr_nukeCancelMode “0”
scr_nukeTimer “10”
scr_oldschool “0”
scr_oneflag_numlives “0”
scr_oneflag_playerrespawndelay “0”
scr_oneflag_promode “0”
scr_oneflag_roundlimit “0”
scr_oneflag_roundswitch “3”
scr_oneflag_scorelimit “1”
scr_oneflag_timelimit “3”
scr_oneflag_waverespawndelay “0”
scr_oneflag_winlimit “4”
scr_patientZero “”
scr_player_forcerespawn “1”
scr_player_healthregentime “5”
scr_player_maxhealth “100”
scr_player_numlives “0”
scr_player_respawndelay “0”
scr_player_sprinttime “4”
scr_player_suicidespawndelay “0”
scr_RequiredMapAspectratio “1”
scr_restxp_cap “0.5”
scr_restxp_enable “0”
scr_restxp_levelsPerDay “0.5”
scr_restxp_minRestTime “4”
scr_restxp_restedAwardScale “0.5”
scr_restxp_timescale “1”
scr_riotShieldXPBullets “15”
scr_sab_bombtimer “30”
scr_sab_defusetime “5”
scr_sab_hotpotato “0”
scr_sab_numlives “0”
scr_sab_planttime “2.5”
scr_sab_playerrespawndelay “7.5”
scr_sab_promode “0”
scr_sab_roundlimit “1”
scr_sab_roundswitch “1”
scr_sab_scorelimit “0”
scr_sab_timelimit “20”
scr_sab_waverespawndelay “0”
scr_sab_winlimit “1”
scr_sd_bombtimer “45”
scr_sd_defusetime “5”
scr_sd_multibomb “0”
scr_sd_numlives “1”
scr_sd_planttime “5”
scr_sd_playerrespawndelay “0”
scr_sd_promode “0”
scr_sd_roundlimit “0”
scr_sd_roundswitch “3”
scr_sd_scorelimit “1”
scr_sd_timelimit “2.5”
scr_sd_waverespawndelay “0”
scr_sd_winlimit “4”
scr_team_fftype “0”
scr_team_kickteamkillers “0”
scr_team_respawntime “0”
scr_team_teamkillpointloss “1”
scr_team_teamkillspawndelay “20”
scr_thirdPerson “0”
scr_tispawndelay “0”
scr_vip_numlives “0”
scr_vip_promode “0”
scr_vip_roundlimit “3”
scr_vip_roundswitch “1”
scr_vip_scorelimit “1”
scr_vip_timelimit “2.5”
scr_vip_winlimit “2”
scr_war_numlives “0”
scr_war_playerrespawndelay “0”
scr_war_promode “0”
scr_war_roundlimit “1”
scr_war_scorelimit “7500”
scr_war_timelimit “10”
scr_war_waverespawndelay “0”
scr_war_winlimit “1”
scr_xpscale “1”
A sensitivity “5”
sentry_placement_debug “0”
sentry_placement_feet_offset “17 20 10”
sentry_placement_feet_trace_dist_z “20”
sentry_placement_trace_dist “42”
sentry_placement_trace_min_normal “0.7”
sentry_placement_trace_pitch “20”
sentry_placement_trace_radius “30”
sentry_placement_trace_radius_canon_safety “5”
A server1 “”
A server10 “”
A server11 “”
A server12 “”
A server13 “”
A server14 “”
A server15 “”
A server16 “”
A server2 “”
A server3 “”
A server4 “”
A server5 “”
A server6 “”
A server7 “”
A server8 “”
A server9 “”
session_immediateDeleteTinySessions “0”
R session_nonblocking “1”
C shieldImpactBulletShakeDuration “500”
C shieldImpactBulletShakeScale “0.35”
C shieldImpactExplosionHighShakeDuration “1250”
C shieldImpactExplosionHighShakeScale “0.5”
C shieldImpactExplosionLowShakeDuration “800”
C shieldImpactExplosionLowShakeScale “0.4”
C shieldImpactExplosionThreshold “85”
C shieldImpactMissileShakeDuration “1500”
C shieldImpactMissileShakeScale “0.5”
S R shortversion “1.0”
showdrop “0”
showpackets “0”
A sm_enable “1”
C sm_fastSunShadow “1”
sm_lightScore_eyeProjectDist “64”
sm_lightScore_spotProjectFrac “0.125”
A sm_maxLights “4”
sm_minSpotLightScore “0.5”
sm_polygonOffsetBias “0.125”
sm_polygonOffsetScale “2”
C sm_qualitySpotShadow “1”
C sm_spotDistCull “1”
C sm_spotEnable “1”
C sm_spotLimit “4”
sm_spotShadowFadeTime “1”
C sm_strictCull “1”
C sm_sunEnable “1”
C sm_sunSampleSizeNear “0.25”
C sm_sunShadowCenter “0 0 0”
C sm_sunShadowScale “1”
A sm_sunShadowScaleLocked “1”
U A snaps “20”
A snd_cinematicVolumeScale “0.5”
C snd_draw3D “Off”
snd_drawInfo “None”
C snd_enable2D “1”
C snd_enable3D “1”
A snd_enableEq “1”
C snd_enableReverb “1”
C snd_enableStream “1”
A snd_errorOnMissing “0”
AL snd_khz “44”
C snd_levelFadeTime “250”
AL snd_outputConfiguration “Windows default”
C snd_slaveFadeTime “500”
A snd_touchStreamFilesOnLoad “0”
A snd_volume “0.8”
R splitscreen “0”
stat_version “10”
C stopspeed “100”
stringtable_debug “0”
S sv_allowAnonymous “0”
S sv_allowClientConsole “1”
A sv_allowDownload “1”
sv_allowedClan1 “”
sv_allowedClan2 “”
I sv_cheats “0”
sv_clientArchive “1”
sv_clientSideBullets “1”
sv_connectTimeout “120”
sv_debugRate “0”
sv_debugReliableCmds “0”
S A sv_floodProtect “1”
S A sv_hostname “CoD4Host”
sv_hugeSnapshotDelay “200”
sv_hugeSnapshotSize “4000”
R sv_iwdNames “”
R sv_iwds “”
sv_kickBanTime “300”
sv_mapRotation “”
sv_mapRotationCurrent “”
S AL sv_maxclients “18”
S A sv_maxPing “0”
S A sv_maxRate “25000”
S A sv_minPing “0”
C sv_network_fps “50”
sv_packet_info “0”
sv_padPackets “0”
R sv_paused “0”
S sv_privateClients “0”
S sv_privateClientsForClients “0”
sv_privatePassword “”
S sv_pure “1”
A sv_reconnectlimit “3”
R sv_referencedFFCheckSums “”
R sv_referencedFFNames “”
R sv_referencedIwdNames “”
R sv_referencedIwds “”
sv_rejoinTimeout “5”
R sv_running “0”
sv_showAverageBPS “0”
sv_timeout “20”
sv_voiceQuality “3”
sv_zombietime “2”
IA sys_configSum “230111639”
IA sys_configureGHz “18.5691”
R sys_cpuGHz “2.67277”
R sys_cpuName “Intel(R) Core(TM) i7 CPU 920 @
IA sys_gpu “ATI Radeon HD 4800 Series”
sys_lockThreads “none”
sys_quitMigrateTime “15000”
I sys_smp_allowed “1”
R sys_SSE “1”
IA sys_sysMB “2048”
R systemlink “0”
testClients_doAttack “1”
testClients_doCrouch “0”
testClients_doMove “1”
testClients_doReload “1”
testClients_watchKillcam “1”
thermal_playerModel “”
C thermalBlurFactorNoScope “250”
C thermalBlurFactorScope “250”
C timescale “1”
tracer_debugDraw “0”
tracer_explosiveColor1 “1 0.75 0.75 0”
tracer_explosiveColor2 “1 0.75 0.75 1”
tracer_explosiveColor3 “1 0.75 0.75 1”
tracer_explosiveColor4 “1 0.75 0.75 1”
tracer_explosiveColor5 “1 0.75 0.75 1”
tracer_explosiveColor6 “1 0.75 0.75 0”
tracer_explosiveOverride “1”
tracer_explosiveWidth “15”
tracer_firstPersonMaxWidth “4”
tracer_stoppingPowerColor1 “0 0 0 0”
tracer_stoppingPowerColor2 “1 1 1 1”
tracer_stoppingPowerColor3 “1 0 0 1”
tracer_stoppingPowerColor4 “1 0 0 1”
tracer_stoppingPowerColor5 “1 1 0 1”
tracer_stoppingPowerColor6 “1 1 1 1”
tracer_stoppingPowerOverride “0”
tracer_stoppingPowerWidth “6”
tracer_thermalWidthMult “2”
C turret_adsEnabled “1”
C turret_adsFov “35”
C turret_adsTime “250”
C turret_fov “55”
C ui_allow_classchange “0”
ui_allow_controlschange “1”
C ui_allow_teamchange “0”
A ui_bigFont “0.4”
ui_borderLowLightScale “0.35”
A ui_browserFriendlyfire “-1”
A ui_browserKillcam “-1”
A ui_browserMod “0”
A ui_browserShowDedicated “0”
A ui_browserShowEmpty “1”
A ui_browserShowFull “1”
A ui_browserShowPassword “-1”
A ui_browserShowPure “1”
ui_buildLocation “-60 460”
ui_buildSize “0.2”
ui_cinematicsTimestamp “0”
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1”
A ui_currentFeederMapIndex “0”
A ui_currentMap “0”
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
C ui_debugMode “0”
A ui_drawCrosshair “1”
A ui_extraBigFont “0.55”
ui_gametype “war”
C ui_hud_hardcore “0”
ui_hud_obituaries “1”
ui_hud_showobjicons “1”
A ui_joinGametype “0”
ui_mapname “mp_afghan”
AL ui_maxclients “18”
ui_mousePitch “0”
R ui_multiplayer “1”
A ui_netGametype “0”
A ui_netGametypeName “dm”
A ui_netSource “1”
ui_partyFull “0”
ui_playerPartyColor “1 0.8 0.4 1”
A ui_serverStatusTimeOut “7000”
ui_showEndOfGame “0”
C ui_showList “0”
ui_showmap “1”
ui_showMenuOnly “”
C ui_sliderSteps “40”
A ui_smallFont “0.25”
C ui_textScrollFadeTime “0.2”
C ui_textScrollPauseEnd “3”
C ui_textScrollPauseStart “1”
C ui_textScrollSpeed “30”
uiscript_debug “0”
upnp_maxAttempts “4”
I useFastFile “1”
A useMapPreloading “1”
useonlinestats “0”
useRelativeTeamColors “0”
A useSvMapPreloading “1”
C useTagFlashSilenced “1”
C veh_boneControllerLodDist “2000”
C vehAudio_inAirPitchDownLerp “1.2”
C vehAudio_inAirPitchUpLerp “0.75”
C vehAudio_spawnVolumeTime “2”
C vehCam_angles “0 0 0”
C vehCam_editMode “0”
C vehCam_freeLook “0”
C vehCam_offset “0 0 0”
C vehCam_pitchClamp “45”
C vehCam_pitchTurnRate “90”
C vehCam_radius “0”
C vehCam_speedInfluence “0”
C vehCam_yawClamp “45”
C vehCam_yawTurnRate “260”
C vehCam_zOffsetMode “World”
R version “IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86”
A vid_xpos “22”
A vid_ypos “53”
C viewModelDebugNotetracks “0”
C viewModelHacks “1”
R viewposNow “0 0 0”
voiceDebug “0”
voiceDegrade “0”
waypointDebugDraw “0”
waypointDistScaleRangeMax “3000”
waypointDistScaleRangeMin “1000”
waypointDistScaleSmallest “0.8”
waypointIconHeight “36”
waypointIconWidth “36”
waypointOffscreenCornerRadius “105”
waypointOffscreenDistanceThresholdAlpha “30”
waypointOffscreenPadBottom “30”
waypointOffscreenPadLeft “103”
waypointOffscreenPadRight “0”
waypointOffscreenPadTop “0”
waypointOffscreenPointerDistance “20”
waypointOffscreenPointerHeight “12”
waypointOffscreenPointerWidth “25”
waypointOffscreenRoundedCorners “1”
waypointOffscreenScaleLength “500”
waypointOffscreenScaleSmallest “1”
C waypointPlayerOffsetCrouch “56”
C waypointPlayerOffsetProne “30”
C waypointPlayerOffsetStand “66”
waypointSplitscreenScale “1.8”
waypointTweakY “-17”
R wideScreen “0”
winvoice_loopback “0”
A winvoice_mic_mute “1”
A winvoice_mic_reclevel “65535”
A winvoice_mic_scaler “1”
A winvoice_save_voice “0”
xblive_hostingprivateparty “0”
xblive_loggedin “0”
R xblive_playEvenIfDown “0”
xblive_privatematch “0”

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